My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Bandit Electro Wizard Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider Little Prince
Zap
Bandit Ram Rider Little Prince
Barbarian Barrel
Royal Ghost Bandit Electro Wizard Little Prince
The Log
Bandit Ram Rider Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
P.E.K.K.A Royal Ghost Bandit Electro Wizard Ram Rider Little Prince
Fireball
Bandit Electro Wizard Ram Rider Little Prince
Poison
Electro Wizard Little Prince
Lightning
Bandit Electro Wizard Ram Rider Little Prince
Rocket
Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Bandit Little Prince Electro Wizard Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Royal Ghost Bandit Little Prince

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Ram Rider Royal Ghost Bandit Little Prince
Lightning
Ram Rider
P.E.K.K.A
Zap Electro Wizard Ram Rider
Royal Ghost
Zap Bandit Electro Wizard Ram Rider Little Prince
Bandit
Zap Royal Ghost Electro Wizard Ram Rider Little Prince
Electro Wizard
Zap P.E.K.K.A Royal Ghost Bandit Ram Rider
Ram Rider
Zap Lightning P.E.K.K.A Royal Ghost Bandit Electro Wizard
Little Prince
Zap Royal Ghost Bandit

Defense Synergies 1 13

Zap
Electro Wizard P.E.K.K.A Royal Ghost Bandit Ram Rider Little Prince
Lightning
P.E.K.K.A
Zap Electro Wizard
Royal Ghost
Zap Electro Wizard Little Prince
Bandit
Zap Electro Wizard Ram Rider Little Prince
Electro Wizard
Zap P.E.K.K.A Royal Ghost Bandit Ram Rider Little Prince
Ram Rider
Zap Bandit Electro Wizard
Little Prince
Zap Royal Ghost Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Bandit Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Lightning Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard Ram Rider
Lightning P.E.K.K.A
Zap Royal Ghost Bandit Electro Wizard
Lightning Electro Wizard Ram Rider Zap Little Prince
Lightning Zap P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A
Royal Ghost Bandit Electro Wizard Little Prince
Electro Wizard Zap Royal Ghost Bandit Ram Rider
Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Lightning Bandit Electro Wizard Ram Rider
Zap P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard Ram Rider
Zap Lightning P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard
Zap Royal Ghost Bandit Electro Wizard Ram Rider Little Prince
Zap Royal Ghost Bandit Electro Wizard Ram Rider Little Prince
P.E.K.K.A Electro Wizard Ram Rider
Royal Ghost P.E.K.K.A Bandit Electro Wizard Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Lightning Royal Ghost
P.E.K.K.A Bandit Zap Lightning Electro Wizard Ram Rider
Lightning P.E.K.K.A Zap Bandit Electro Wizard Ram Rider
P.E.K.K.A Bandit Ram Rider
Zap Electro Wizard Ram Rider
P.E.K.K.A Lightning Bandit Electro Wizard Ram Rider
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Bandit
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Bandit Ram Rider
Electro Wizard Zap Lightning P.E.K.K.A Little Prince
Zap P.E.K.K.A Royal Ghost Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost Bandit
Zap Royal Ghost Bandit Electro Wizard Ram Rider
Lightning Bandit
Lightning
Zap
Zap Ram Rider
Zap Lightning Ram Rider
Zap Lightning Bandit Ram Rider
Lightning Electro Wizard
Lightning Zap Bandit Electro Wizard Ram Rider
Lightning Zap
Lightning Bandit
Lightning Bandit
Lightning Zap
Lightning Zap Bandit
Lightning Bandit
Lightning
Lightning
Lightning Zap Bandit Electro Wizard
Lightning Zap Little Prince
Lightning
Lightning
Lightning
Lightning Zap
Zap Little Prince
Zap Lightning Royal Ghost Bandit Electro Wizard Ram Rider
Lightning Zap Bandit Ram Rider
Lightning Zap Bandit
Lightning Zap Electro Wizard Little Prince
Zap Lightning Electro Wizard
Lightning
Lightning Zap Bandit
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Bandit
Lightning Zap Electro Wizard Ram Rider
Lightning Electro Wizard
Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Royal Ghost Bandit Electro Wizard Little Prince
P.E.K.K.A
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: