My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Inferno Dragon
Giant Snowball
Goblin Gang Wall Breakers Inferno Dragon
Zap
Goblin Gang Firecracker Wall Breakers Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers
The Log
Goblin Gang Firecracker Wall Breakers
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Wall Breakers
Royal Delivery
Goblin Gang Firecracker Wall Breakers Inferno Dragon
Fireball
Goblin Gang Firecracker Wall Breakers Inferno Dragon
Poison
Goblin Gang Firecracker
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Goblin Gang Firecracker Inferno Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Wall Breakers The Log Mega Knight
Goblin Gang
Firecracker
Firecracker
Zap Goblin Gang Wall Breakers Inferno Dragon Mega Knight
Wall Breakers
Zap Firecracker The Log Mega Knight
The Log
Zap Wall Breakers Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Zap Firecracker Wall Breakers The Log
Golden Knight

Defense Synergies 2 14

Zap
Mega Knight Goblin Gang Firecracker The Log Inferno Dragon Golden Knight
Goblin Gang
Zap Firecracker The Log Inferno Dragon
Firecracker
The Log Zap Goblin Gang Mega Knight Golden Knight
Wall Breakers
The Log
Firecracker Zap Goblin Gang Inferno Dragon Mega Knight Golden Knight
Inferno Dragon
Zap Goblin Gang The Log Mega Knight
Mega Knight
Zap Firecracker The Log Inferno Dragon
Golden Knight
Zap Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Golden Knight
Inferno Dragon Zap Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Mega Knight Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Zap Firecracker Mega Knight
Inferno Dragon Zap Goblin Gang Firecracker
Zap The Log Mega Knight Golden Knight
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Mega Knight
Goblin Gang Zap Firecracker The Log Mega Knight
Inferno Dragon Zap Goblin Gang Firecracker
Mega Knight Zap Goblin Gang The Log
Mega Knight Zap Goblin Gang Firecracker The Log Golden Knight
Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang The Log Inferno Dragon Mega Knight
Mega Knight Goblin Gang Firecracker
Mega Knight Zap Goblin Gang Firecracker The Log Golden Knight
Zap The Log Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Firecracker The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap The Log Golden Knight
Goblin Gang Mega Knight Zap The Log
Goblin Gang Inferno Dragon Mega Knight
Firecracker Zap Goblin Gang
Goblin Gang
Mega Knight Inferno Dragon
Zap Mega Knight Firecracker The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Golden Knight
Mega Knight Zap The Log
Mega Knight Goblin Gang Golden Knight
Firecracker Mega Knight
Goblin Gang Zap Firecracker The Log Inferno Dragon Golden Knight
Mega Knight Zap Firecracker The Log Inferno Dragon Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker Zap The Log Golden Knight
The Log
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker Golden Knight
Goblin Gang
Firecracker Zap The Log Golden Knight
Zap Firecracker
Firecracker The Log Golden Knight
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log Golden Knight
Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight Golden Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Mega Knight
Inferno Dragon
Firecracker The Log Zap Golden Knight
Zap The Log Mega Knight Golden Knight
Zap Firecracker The Log Golden Knight
Zap Firecracker
Zap Firecracker
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Goblin Gang
Zap Firecracker
The Log
Goblin Gang Firecracker Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Goblin Gang Firecracker The Log Golden Knight
Firecracker Zap
Zap Firecracker The Log Mega Knight Golden Knight
Inferno Dragon
Firecracker Mega Knight

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