My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Mega Minion Hog Rider Guards
Zap
Guards
Barbarian Barrel
Guards Ice Wizard
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Mini P.E.K.K.A Hog Rider Guards P.E.K.K.A Ice Wizard
Fireball
Mega Minion Hog Rider Ice Wizard
Poison
Mega Minion Guards Ice Wizard
Lightning
Mega Minion Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Guards Ice Wizard Fireball Mini P.E.K.K.A Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Guards Ice Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider P.E.K.K.A Mini P.E.K.K.A Guards Ice Wizard
Mega Minion
Zap Fireball
Fireball
Zap Hog Rider Mega Minion
Mini P.E.K.K.A
Zap Hog Rider Ice Wizard
Hog Rider
Zap Fireball Mini P.E.K.K.A Guards
Guards
Zap Hog Rider
P.E.K.K.A
Zap Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 11

Zap
Mega Minion Fireball Mini P.E.K.K.A Guards P.E.K.K.A Ice Wizard
Mega Minion
Zap Guards Ice Wizard
Fireball
Zap Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Fireball Guards Ice Wizard
Hog Rider
Guards
Zap Mega Minion Mini P.E.K.K.A Ice Wizard
P.E.K.K.A
Zap Ice Wizard
Ice Wizard
Zap Mega Minion Fireball Mini P.E.K.K.A Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Mini P.E.K.K.A P.E.K.K.A Zap Mega Minion Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Minion Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Minion Guards Ice Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Mega Minion Guards Ice Wizard
Mega Minion Zap Fireball Ice Wizard
Zap Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Guards Mini P.E.K.K.A Ice Wizard
Guards Ice Wizard Zap Mega Minion Fireball
Mega Minion Zap Fireball Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Guards Ice Wizard
Fireball Zap Mega Minion Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Mega Minion Guards Ice Wizard
Zap Mega Minion Fireball Guards Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball P.E.K.K.A
Fireball Zap Mega Minion Mini P.E.K.K.A
Guards P.E.K.K.A Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A Zap Fireball
P.E.K.K.A Mini P.E.K.K.A Guards
Fireball Zap Ice Wizard
Mini P.E.K.K.A Guards P.E.K.K.A Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mega Minion Fireball Mini P.E.K.K.A
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Mega Minion Mini P.E.K.K.A Guards
P.E.K.K.A Zap Fireball Guards
Mini P.E.K.K.A P.E.K.K.A Fireball Guards
Fireball
Guards Zap Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Zap Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Ice Wizard
Fireball
Fireball Guards
Fireball Zap
Fireball Zap Mega Minion Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Mini P.E.K.K.A Guards
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Mega Minion
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Ice Wizard
Zap Mega Minion Fireball Guards
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Guards
Fireball Zap Mega Minion Ice Wizard
Fireball
Fireball Mega Minion Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Fireball Guards
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball

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