My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Mega Minion
Zap
Prince
Barbarian Barrel
Wizard
The Log
Mini P.E.K.K.A Prince
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Wizard Prince
Fireball
Mega Minion Wizard
Poison
Mega Minion Wizard
Lightning
Mega Minion Mini P.E.K.K.A Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Rage Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Mega Minion Mini P.E.K.K.A Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Mega Minion

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Prince Mini P.E.K.K.A The Log Mega Knight
Mega Minion
Zap Mega Knight
Mini P.E.K.K.A
Zap Wizard Rage The Log Mega Knight
Wizard
Mini P.E.K.K.A Rage Prince Mega Knight
Rage
Mini P.E.K.K.A Wizard Prince
Prince
Zap Mega Knight Wizard Rage The Log
The Log
Zap Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Zap Mega Minion Mini P.E.K.K.A Wizard The Log

Defense Synergies 5 10

Zap
Mega Minion Mini P.E.K.K.A Mega Knight Prince The Log
Mega Minion
Zap Wizard The Log Mega Knight
Mini P.E.K.K.A
Zap The Log Wizard
Wizard
Mega Minion Mini P.E.K.K.A Prince The Log Mega Knight
Rage
Prince
The Log Zap Wizard
The Log
Mini P.E.K.K.A Prince Zap Mega Minion Wizard Mega Knight
Mega Knight
Zap Mega Minion Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard The Log
Mini P.E.K.K.A Zap Mega Minion Prince The Log Mega Knight
Mini P.E.K.K.A Prince Mega Knight Mega Minion
Mini P.E.K.K.A Prince Mega Minion Mega Knight
Mini P.E.K.K.A Prince The Log Mega Knight
The Log Zap Mega Minion Mega Knight
Mega Minion Zap Wizard
Zap The Log Mega Knight
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight
Zap Mega Minion Wizard The Log Mega Knight
Mega Minion Zap Wizard
Mini P.E.K.K.A Prince Mega Knight Zap Wizard The Log
Wizard Mega Knight Zap Mega Minion Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Mega Knight
Zap Mini P.E.K.K.A Prince The Log Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Prince
Mega Knight Zap Mega Minion Wizard Prince The Log
Zap Wizard The Log Mega Minion Mega Knight
Mini P.E.K.K.A Prince
Wizard Mega Knight Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Prince
Zap Mega Minion Mini P.E.K.K.A Wizard Prince The Log Mega Knight
Mega Knight Zap Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Mega Knight Zap The Log
Mini P.E.K.K.A Prince Mega Knight
Wizard Zap
Mini P.E.K.K.A Prince Mega Minion
Mini P.E.K.K.A Mega Knight Prince
Zap Mega Knight Mega Minion Mini P.E.K.K.A Prince The Log
Mega Minion
Mega Knight Mega Minion Mini P.E.K.K.A Prince
Mega Knight Zap Prince The Log
Mini P.E.K.K.A Prince Mega Knight Wizard
Wizard Mega Knight
Zap Mega Minion Mini P.E.K.K.A Prince The Log
Mega Knight Zap Mega Minion Mini P.E.K.K.A Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Prince The Log
Wizard Zap The Log Mega Knight
Wizard Zap Mega Minion
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Mini P.E.K.K.A Prince
Zap Wizard Prince The Log
Zap Wizard
The Log
Zap Prince The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Wizard Prince The Log Mega Knight
Zap Wizard The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
Zap The Log
Zap The Log Wizard Mega Knight
Mega Minion
The Log Zap Wizard
Zap Wizard Prince The Log Mega Knight
Zap The Log
Zap Wizard
Zap Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Zap Wizard The Log Mega Knight
Zap
Prince Mega Knight
Wizard The Log
Zap Prince
Zap Mega Minion Wizard
The Log
Mega Minion Mini P.E.K.K.A Wizard Prince Mega Knight
The Log Zap Wizard
Zap
Mega Minion Prince Mega Knight
Zap The Log
Zap
Zap Prince The Log Mega Knight
Prince
Wizard Mega Knight

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