My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Miner
Giant Snowball
Bats Goblin Gang Balloon Miner
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Balloon Miner Electro Wizard
Fireball
Goblin Gang Balloon Electro Wizard
Poison
Bats Goblin Gang Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Mini P.E.K.K.A Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Mega Knight Zap Mini P.E.K.K.A
Zap
Balloon Miner Electro Wizard Bats Mini P.E.K.K.A Mega Knight
Goblin Gang
Miner Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Bats Zap Goblin Gang Electro Wizard Mega Knight
Balloon
Bats Zap Miner Goblin Gang Electro Wizard Mega Knight
Miner
Bats Zap Goblin Gang Balloon Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Balloon Miner Mega Knight
Mega Knight
Bats Zap Mini P.E.K.K.A Balloon Miner Electro Wizard

Defense Synergies 4 11

Bats
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Bats Goblin Gang Miner
Goblin Gang
Zap Mini P.E.K.K.A Miner Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bats Goblin Gang
Balloon
Miner
Zap Goblin Gang Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Bats Goblin Gang Mega Knight
Mega Knight
Zap Bats Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Mini P.E.K.K.A Bats Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Electro Wizard
Mini P.E.K.K.A Bats Goblin Gang Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Goblin Gang Bats Zap Electro Wizard Mega Knight
Bats Electro Wizard Zap Goblin Gang
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Miner Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Zap Mega Knight
Bats Zap Goblin Gang Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Zap Goblin Gang Electro Wizard
Mega Knight Bats Zap Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Mini P.E.K.K.A Electro Wizard
Mega Knight Bats Zap Goblin Gang Electro Wizard
Zap Bats Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Goblin Gang Mega Knight Bats Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Mini P.E.K.K.A Miner Mega Knight
Goblin Gang Mega Knight Bats Zap Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Zap Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight
Bats Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Wizard Mega Knight Bats Mini P.E.K.K.A
Goblin Gang
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang
Mega Knight
Goblin Gang Electro Wizard Bats Zap Mini P.E.K.K.A
Bats Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Electro Wizard
Miner
Zap Mega Knight
Bats Zap
Zap
Miner Zap
Bats Goblin Gang Mini P.E.K.K.A Electro Wizard
Miner Zap Electro Wizard
Zap
Miner
Zap
Zap
Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Miner Mega Knight
Mega Knight
Zap
Zap Mega Knight
Miner Zap Electro Wizard
Zap Miner Mega Knight
Miner Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Mini P.E.K.K.A
Zap Miner Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats Goblin Gang
Zap Electro Wizard
Miner Goblin Gang Mini P.E.K.K.A Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Bats Goblin Gang Electro Wizard
Bats Zap Electro Wizard
Zap Miner Electro Wizard Mega Knight
Mega Knight

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