My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Baby Dragon Bowler Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Bandit
Giant Snowball
Three Musketeers Baby Dragon
Zap
Three Musketeers Bandit
Barbarian Barrel
Bomb Tower Three Musketeers Bandit
The Log
Mini P.E.K.K.A Three Musketeers Bandit
Earthquake
Bomb Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Three Musketeers Baby Dragon Bowler Bandit Mother Witch
Fireball
Bomb Tower Three Musketeers Baby Dragon Bowler Bandit Mother Witch
Poison
Bomb Tower Three Musketeers Mother Witch
Lightning
Mini P.E.K.K.A Bomb Tower Three Musketeers Baby Dragon Bowler Bandit Mother Witch
Rocket
Bomb Tower Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Mini P.E.K.K.A Bomb Tower Baby Dragon Mother Witch Bowler Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Mini P.E.K.K.A Bomb Tower

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mini P.E.K.K.A Three Musketeers Baby Dragon Bowler Bandit Mother Witch
Mini P.E.K.K.A
Zap Baby Dragon Bowler
Bomb Tower
Three Musketeers
Zap Bandit
Baby Dragon
Zap Mini P.E.K.K.A Bowler Bandit
Bowler
Zap Mini P.E.K.K.A Baby Dragon Mother Witch
Bandit
Zap Three Musketeers Baby Dragon
Mother Witch
Zap Bowler

Defense Synergies 2 16

Zap
Mini P.E.K.K.A Bomb Tower Three Musketeers Baby Dragon Bowler Bandit Mother Witch
Mini P.E.K.K.A
Zap Bomb Tower Baby Dragon Bowler Mother Witch
Bomb Tower
Zap Mini P.E.K.K.A Baby Dragon
Three Musketeers
Zap Bandit
Baby Dragon
Zap Mini P.E.K.K.A Bomb Tower Bowler Bandit Mother Witch
Bowler
Zap Mini P.E.K.K.A Baby Dragon Bandit Mother Witch
Bandit
Zap Three Musketeers Baby Dragon Bowler
Mother Witch
Zap Mini P.E.K.K.A Baby Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Baby Dragon
Mini P.E.K.K.A Bomb Tower Zap Three Musketeers Bandit
Mini P.E.K.K.A Bomb Tower Three Musketeers Bowler Bandit
Mini P.E.K.K.A Bomb Tower Three Musketeers Bowler Bandit
Mini P.E.K.K.A Bomb Tower Bowler
Bowler Zap Bomb Tower Baby Dragon Bandit Mother Witch
Three Musketeers Zap Bomb Tower Baby Dragon
Bowler Zap Bomb Tower Baby Dragon Bandit
Mini P.E.K.K.A Three Musketeers Bomb Tower
Mini P.E.K.K.A Bowler Bandit
Mother Witch Zap Bomb Tower Baby Dragon Bowler Bandit
Three Musketeers Zap Baby Dragon
Mini P.E.K.K.A Bomb Tower Bowler Zap Three Musketeers Bandit
Bomb Tower Three Musketeers Bowler Zap Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Bomb Tower Three Musketeers Bandit
Bomb Tower Zap Mini P.E.K.K.A Three Musketeers Bowler Bandit
Bomb Tower Three Musketeers Mini P.E.K.K.A Bowler
Bomb Tower Zap Three Musketeers Baby Dragon Bowler Bandit
Zap Bomb Tower Baby Dragon Bowler Bandit Mother Witch
Mini P.E.K.K.A Bomb Tower Three Musketeers
Bowler Mini P.E.K.K.A Bomb Tower Baby Dragon Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Bowler Bandit
Bandit Zap Mini P.E.K.K.A Bomb Tower Baby Dragon Bowler
Bandit Zap Mini P.E.K.K.A Bomb Tower Bowler
Mini P.E.K.K.A Bowler Zap Bandit
Mini P.E.K.K.A Three Musketeers Bowler Bandit
Mother Witch Zap Bomb Tower Three Musketeers Baby Dragon
Mini P.E.K.K.A Bomb Tower Bowler Bandit
Mini P.E.K.K.A Bomb Tower
Zap Mini P.E.K.K.A Bomb Tower Baby Dragon Bandit
Three Musketeers
Mini P.E.K.K.A Bomb Tower Bowler
Zap Bowler
Mini P.E.K.K.A Bowler Bomb Tower Three Musketeers Bandit
Bomb Tower Three Musketeers Baby Dragon Bowler
Zap Mini P.E.K.K.A Bomb Tower Three Musketeers Baby Dragon Bowler
Bowler Zap Mini P.E.K.K.A Bomb Tower Baby Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Baby Dragon Bowler Bandit
Baby Dragon Bandit
Zap Baby Dragon Bowler
Mother Witch Zap Baby Dragon
Baby Dragon Bowler
Zap Baby Dragon Bowler
Zap Bandit
Mini P.E.K.K.A Three Musketeers Bowler
Zap Bowler Bandit
Zap Baby Dragon
Three Musketeers Baby Dragon Bowler Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Three Musketeers Baby Dragon Bowler Bandit
Three Musketeers Baby Dragon Bowler Bandit
Three Musketeers
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Three Musketeers Baby Dragon Bowler Bandit
Zap Baby Dragon Bowler Mother Witch
Baby Dragon Bowler
Bowler
Zap Baby Dragon
Zap Mother Witch Baby Dragon Bowler
Zap Baby Dragon Bowler Bandit
Zap Baby Dragon Bowler Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Mother Witch
Zap
Mini P.E.K.K.A Bowler
Zap Bandit
Zap
Bowler
Zap Bandit
Zap Three Musketeers Baby Dragon
Mini P.E.K.K.A Three Musketeers Baby Dragon Bowler
Zap Baby Dragon Bowler
Zap
Three Musketeers
Zap Baby Dragon Bowler
Zap
Zap Baby Dragon Bowler Bandit

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