My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Bandit
Giant Snowball
Hog Rider Balloon
Zap
Balloon Bandit
Barbarian Barrel
Wizard Bandit
The Log
Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Balloon Bandit
Fireball
Hog Rider Wizard Balloon Bandit
Poison
Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Bandit
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Bandit Mini P.E.K.K.A Hog Rider Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Bandit Mini P.E.K.K.A

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Zap Hog Rider Wizard Rage Mega Knight
Hog Rider
Zap Rage Mini P.E.K.K.A Wizard Balloon Bandit Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Rage Balloon Bandit Mega Knight
Rage
Hog Rider Balloon Mini P.E.K.K.A Wizard
Balloon
Zap Rage Hog Rider Wizard Bandit Mega Knight
Bandit
Zap Hog Rider Wizard Balloon Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Hog Rider Wizard Balloon Bandit

Defense Synergies 2 5

Zap
Mini P.E.K.K.A Mega Knight Bandit
Mini P.E.K.K.A
Zap Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Bandit Mega Knight
Rage
Balloon
Bandit
Zap Wizard Mega Knight
Mega Knight
Zap Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Zap Bandit Mega Knight
Mini P.E.K.K.A Mega Knight Bandit
Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A Mega Knight
Zap Bandit Mega Knight
Zap Wizard
Zap Bandit Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Bandit Mega Knight
Zap Wizard Bandit Mega Knight
Zap Wizard
Mini P.E.K.K.A Mega Knight Zap Wizard Bandit
Wizard Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Bandit Mega Knight
Zap Mini P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Mini P.E.K.K.A
Mega Knight Zap Wizard Bandit
Zap Wizard Bandit Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Bandit
Bandit Zap Mini P.E.K.K.A Wizard Mega Knight
Bandit Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap Bandit
Mini P.E.K.K.A Bandit Mega Knight
Wizard Zap
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Mini P.E.K.K.A Bandit
Mega Knight Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Wizard Bandit
Wizard Mega Knight
Zap Mini P.E.K.K.A
Mega Knight Zap Mini P.E.K.K.A Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Wizard Zap Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Mini P.E.K.K.A
Zap Wizard Bandit
Zap Wizard
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Bandit Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard Bandit
Zap Wizard Bandit Mega Knight
Zap Bandit
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard Bandit Mega Knight
Zap
Mega Knight
Wizard
Zap Bandit
Zap Wizard
Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap
Zap
Zap Bandit Mega Knight
Wizard Mega Knight

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