My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Musketeer Hog Rider
Zap
Archers Minions Firecracker
Barbarian Barrel
Archers Knight Firecracker Musketeer
The Log
Archers Firecracker Musketeer Hog Rider
Earthquake
Archers Firecracker Hog Rider
Arrows
Archers Minions Firecracker
Royal Delivery
Archers Knight Minions Firecracker Musketeer Hog Rider
Fireball
Archers Minions Firecracker Musketeer Hog Rider
Poison
Archers Minions Firecracker Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Firecracker Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 11 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Archers Knight Minions Musketeer Mega Knight
Archers
Knight Zap Hog Rider Mega Knight
Knight
Archers Minions Firecracker Musketeer Hog Rider Zap
Minions
Knight Hog Rider Mega Knight Zap Firecracker
Firecracker
Zap Knight Hog Rider Minions Mega Knight
Musketeer
Knight Hog Rider Zap Mega Knight
Hog Rider
Zap Knight Minions Firecracker Musketeer Archers Mega Knight
Mega Knight
Minions Zap Archers Firecracker Musketeer Hog Rider

Defense Synergies 5 14

Zap
Mega Knight Archers Knight Minions Firecracker Musketeer
Archers
Knight Zap Minions Firecracker Mega Knight
Knight
Archers Minions Firecracker Musketeer Zap
Minions
Knight Zap Archers Firecracker Musketeer Mega Knight
Firecracker
Knight Zap Archers Minions Musketeer Mega Knight
Musketeer
Knight Zap Minions Firecracker Mega Knight
Hog Rider
Mega Knight
Zap Archers Minions Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker Musketeer
Zap Knight Minions Firecracker Musketeer Mega Knight
Mega Knight Archers Knight Minions Musketeer
Knight Minions Firecracker Musketeer Mega Knight
Firecracker Mega Knight
Zap Archers Minions Firecracker Musketeer Mega Knight
Minions Musketeer Zap Archers Firecracker
Zap Musketeer Mega Knight
Minions Musketeer
Knight Archers Firecracker Musketeer Mega Knight
Archers Minions Zap Knight Firecracker Musketeer Mega Knight
Minions Musketeer Zap Archers Firecracker
Mega Knight Zap Knight Minions Musketeer
Mega Knight Zap Minions Firecracker
Knight Mega Knight
Zap Mega Knight
Mega Knight Knight Minions Firecracker Musketeer
Mega Knight Zap Archers Knight Minions Firecracker Musketeer
Zap Archers Knight Minions Firecracker Musketeer Mega Knight
Musketeer
Mega Knight Archers Knight Minions Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Archers
Zap Archers Knight Firecracker Musketeer Mega Knight
Mega Knight Zap Knight Minions Musketeer
Mega Knight Zap Knight Musketeer
Knight Musketeer Mega Knight
Firecracker Zap Archers Minions Musketeer
Archers Knight Minions Musketeer
Mega Knight Knight
Zap Mega Knight Knight Minions Firecracker
Musketeer
Mega Knight Knight Minions Musketeer
Mega Knight Zap
Mega Knight Knight
Archers Firecracker Musketeer Mega Knight
Zap Archers Knight Minions Firecracker Musketeer
Minions Mega Knight Zap Archers Firecracker Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer
Firecracker Zap Musketeer
Knight Firecracker Musketeer
Zap Firecracker Mega Knight
Firecracker Zap Minions Musketeer
Archers Firecracker Musketeer
Zap Firecracker
Zap Firecracker
Minions Musketeer
Firecracker Zap Knight Musketeer
Zap Archers Firecracker Musketeer
Knight Firecracker Musketeer
Minions Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer Mega Knight
Minions
Zap Archers Firecracker Musketeer Mega Knight
Zap Firecracker Mega Knight
Minions Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Firecracker Mega Knight
Firecracker Zap Musketeer
Zap Musketeer Mega Knight
Zap Firecracker Musketeer
Zap Archers Firecracker Musketeer
Zap Minions Firecracker Musketeer
Zap Musketeer Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Archers Minions Musketeer
Zap Archers Firecracker Musketeer
Knight Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer
Zap
Firecracker Musketeer Mega Knight
Zap Minions Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer Mega Knight
Firecracker Mega Knight

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