My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Flying Machine P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Flying Machine
Zap
Minions Firecracker Royal Giant Flying Machine
Barbarian Barrel
Knight Firecracker
The Log
Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Minions Firecracker Flying Machine
Royal Delivery
Knight Minions Firecracker Flying Machine P.E.K.K.A
Fireball
Minions Firecracker Flying Machine
Poison
Minions Firecracker Flying Machine
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Firecracker Flying Machine Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Knight Minions Royal Giant Flying Machine
Arrows
Zap Royal Giant P.E.K.K.A Knight
Knight
Minions Firecracker Zap Arrows Flying Machine
Minions
Knight Royal Giant Zap Firecracker P.E.K.K.A
Firecracker
Zap Knight Royal Giant Minions Flying Machine P.E.K.K.A
Royal Giant
Arrows Minions Firecracker Zap Flying Machine
Flying Machine
Zap Knight Firecracker Royal Giant P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Firecracker Flying Machine

Defense Synergies 2 15

Zap
Arrows Knight Minions Firecracker Flying Machine P.E.K.K.A
Arrows
Zap Knight P.E.K.K.A
Knight
Minions Firecracker Zap Arrows Flying Machine
Minions
Knight Zap Firecracker Flying Machine P.E.K.K.A
Firecracker
Knight Zap Minions Flying Machine P.E.K.K.A
Royal Giant
Flying Machine
Zap Knight Minions Firecracker P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker Flying Machine
P.E.K.K.A Zap Knight Minions Firecracker Flying Machine
P.E.K.K.A Knight Minions
P.E.K.K.A Knight Minions Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Zap Minions Firecracker Flying Machine
Minions Zap Arrows Firecracker Flying Machine
Zap Arrows Flying Machine P.E.K.K.A
P.E.K.K.A Minions
Knight Firecracker
Minions Zap Arrows Knight Firecracker Flying Machine
Arrows Minions Zap Firecracker Flying Machine
P.E.K.K.A Zap Knight Minions Flying Machine
Zap Arrows Minions Firecracker P.E.K.K.A
P.E.K.K.A Knight
Zap P.E.K.K.A
Arrows Knight Minions Firecracker P.E.K.K.A
Arrows Zap Knight Minions Firecracker Flying Machine
Zap Arrows Knight Minions Firecracker Flying Machine
P.E.K.K.A
Arrows Knight Minions Firecracker Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Arrows Knight Firecracker Flying Machine
P.E.K.K.A Zap Knight Minions
P.E.K.K.A Zap Knight
P.E.K.K.A Knight
Arrows Firecracker Zap Minions Flying Machine
P.E.K.K.A Knight Minions Flying Machine
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Minions Firecracker Flying Machine
P.E.K.K.A
P.E.K.K.A Knight Minions Flying Machine
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight
Firecracker Flying Machine
Zap Knight Minions Firecracker Flying Machine P.E.K.K.A
Arrows Minions Zap Firecracker Flying Machine P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Flying Machine
Arrows Firecracker Zap Flying Machine
Arrows Flying Machine
Arrows Knight Firecracker Flying Machine
Zap Arrows Firecracker
Arrows Firecracker Zap Minions Flying Machine
Arrows Firecracker Flying Machine
Arrows Zap Firecracker Flying Machine
Arrows Zap Firecracker Flying Machine
Minions
Firecracker Zap Arrows Knight Flying Machine
Zap Arrows Firecracker Flying Machine
Flying Machine Knight Firecracker
Arrows Minions Firecracker Flying Machine
Zap Arrows Firecracker Flying Machine
Zap Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows
Minions
Zap Arrows Firecracker Flying Machine
Zap Arrows Firecracker Flying Machine
Minions
Arrows
Zap Arrows Flying Machine
Zap Arrows Firecracker
Arrows Firecracker Zap Flying Machine
Zap Arrows Flying Machine
Zap Arrows Firecracker
Zap Arrows Firecracker Flying Machine
Zap Minions Firecracker Flying Machine
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Minions Flying Machine
Zap Arrows Firecracker Flying Machine
Arrows
Knight Firecracker Flying Machine
Arrows Zap Firecracker Flying Machine
Zap Arrows
Firecracker Flying Machine P.E.K.K.A
Zap Minions Firecracker Flying Machine
Firecracker Zap Flying Machine
Zap Firecracker Flying Machine
P.E.K.K.A
Firecracker

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