My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ice Golem Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Barbarians Baby Dragon Witch
Zap
Minions Witch
Barbarian Barrel
Barbarians Witch
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Minions Witch
Royal Delivery
Minions Barbarians Baby Dragon Witch P.E.K.K.A
Fireball
Minions Barbarians Baby Dragon Witch
Poison
Minions Barbarians Witch
Lightning
Ice Golem Baby Dragon Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Minions Baby Dragon Barbarians Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Minions Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minions Ice Golem Baby Dragon Witch
Minions
Zap Ice Golem Baby Dragon P.E.K.K.A
Barbarians
Ice Golem
Zap Minions Baby Dragon Witch
Rocket
Baby Dragon
Zap Minions Ice Golem Witch P.E.K.K.A
Witch
Zap Ice Golem Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Minions Baby Dragon Witch

Defense Synergies 1 12

Zap
Minions Barbarians Ice Golem Baby Dragon Witch P.E.K.K.A
Minions
Ice Golem Zap Baby Dragon P.E.K.K.A
Barbarians
Zap
Ice Golem
Minions Zap Baby Dragon Witch
Rocket
Baby Dragon
Zap Minions Ice Golem Witch P.E.K.K.A
Witch
Zap Ice Golem Baby Dragon
P.E.K.K.A
Zap Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Ice Golem Baby Dragon
Barbarians P.E.K.K.A Zap Minions Witch
Barbarians Rocket Witch P.E.K.K.A Minions
Barbarians Witch P.E.K.K.A Minions
Barbarians Rocket P.E.K.K.A
Zap Minions Baby Dragon
Minions Rocket Zap Baby Dragon Witch
Rocket Zap Barbarians Ice Golem Baby Dragon P.E.K.K.A
Barbarians Witch P.E.K.K.A Minions
Barbarians Ice Golem
Minions Barbarians Witch Zap Ice Golem Baby Dragon
Minions Zap Baby Dragon Witch
Barbarians P.E.K.K.A Zap Minions Rocket Witch
Rocket Zap Minions Barbarians Baby Dragon Witch P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Rocket Zap P.E.K.K.A
Barbarians Minions Witch P.E.K.K.A
Zap Minions Barbarians Baby Dragon Witch
Zap Baby Dragon Witch Minions Barbarians Ice Golem
Barbarians P.E.K.K.A
Minions Barbarians Baby Dragon Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Ice Golem Witch P.E.K.K.A
Zap Ice Golem Rocket Baby Dragon
Barbarians P.E.K.K.A Zap Minions Ice Golem Rocket Witch
Rocket P.E.K.K.A Zap Barbarians Ice Golem
Barbarians P.E.K.K.A Witch
Rocket Zap Minions Ice Golem Baby Dragon Witch
Rocket P.E.K.K.A Minions Barbarians Ice Golem Witch
P.E.K.K.A Barbarians
Zap Rocket P.E.K.K.A Minions Barbarians Ice Golem Baby Dragon Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Minions Barbarians Witch
Rocket P.E.K.K.A Zap Barbarians
Barbarians Rocket P.E.K.K.A Ice Golem Witch
Barbarians Baby Dragon Witch
Barbarians Witch Zap Minions Ice Golem Rocket Baby Dragon P.E.K.K.A
Minions Zap Barbarians Ice Golem Baby Dragon Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Baby Dragon
Zap Baby Dragon
Rocket Baby Dragon
Barbarians Ice Golem Rocket
Rocket Zap Baby Dragon
Zap Minions Ice Golem Rocket Baby Dragon Witch
Baby Dragon Witch
Zap Ice Golem Baby Dragon
Zap
Rocket Minions
Rocket Zap
Zap Rocket Baby Dragon
Rocket Ice Golem Baby Dragon
Minions Rocket Baby Dragon
Zap Ice Golem Baby Dragon
Rocket Zap Baby Dragon Witch
Rocket Baby Dragon
Rocket
Minions Rocket
Rocket Zap Baby Dragon
Rocket Zap Baby Dragon Witch
Rocket Minions Baby Dragon
Rocket
Rocket
Rocket Zap Barbarians Baby Dragon
Zap Ice Golem Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Rocket Zap Baby Dragon
Zap Ice Golem Baby Dragon Witch
Zap Rocket Minions Witch
Zap Rocket
Zap Rocket
P.E.K.K.A
Rocket
Zap Minions Barbarians Rocket Witch
Rocket Zap Baby Dragon Witch
Rocket Baby Dragon
Zap Ice Golem Baby Dragon
Rocket Zap
P.E.K.K.A
Zap Minions Rocket Baby Dragon Witch
Zap Rocket Witch
Zap Rocket Baby Dragon Witch
P.E.K.K.A
Rocket

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