My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Goblin Drill
Giant Snowball
Minions Goblin Drill
Zap
Minions Goblin Drill
Barbarian Barrel
Elixir Golem Valkyrie Goblin Drill
The Log
Elixir Golem Goblin Drill
Earthquake
Elixir Golem Goblin Drill
Arrows
Minions Goblin Drill
Royal Delivery
Minions Elixir Golem Valkyrie Goblin Drill P.E.K.K.A
Fireball
Minions Elixir Golem Goblin Drill
Poison
Minions Elixir Golem Goblin Drill
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rocket Goblin Drill P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Elixir Golem Fireball Valkyrie Goblin Drill Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Elixir Golem Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Minions Elixir Golem Valkyrie
Minions
Zap Elixir Golem Valkyrie Goblin Drill P.E.K.K.A
Elixir Golem
Zap Minions Fireball
Fireball
Zap Goblin Drill Elixir Golem
Valkyrie
Zap Minions P.E.K.K.A
Rocket
Goblin Drill
Fireball Minions
P.E.K.K.A
Zap Minions Valkyrie

Defense Synergies 2 10

Zap
Fireball Minions Valkyrie Goblin Drill P.E.K.K.A
Minions
Valkyrie Zap Goblin Drill P.E.K.K.A
Elixir Golem
Fireball
Zap Valkyrie Goblin Drill
Valkyrie
Minions Zap Fireball Goblin Drill P.E.K.K.A
Rocket
Goblin Drill
Zap Minions Fireball Valkyrie
P.E.K.K.A
Zap Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Fireball Valkyrie
P.E.K.K.A Zap Minions Valkyrie Goblin Drill
Rocket P.E.K.K.A Minions Valkyrie Goblin Drill
P.E.K.K.A Minions Valkyrie Goblin Drill
Fireball Valkyrie Rocket P.E.K.K.A
Fireball Zap Minions Valkyrie
Minions Rocket Zap Fireball
Rocket Zap Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Minions Goblin Drill
Valkyrie
Minions Valkyrie Zap Fireball Goblin Drill
Minions Zap Fireball
Goblin Drill P.E.K.K.A Zap Minions Fireball Valkyrie Rocket
Fireball Valkyrie Rocket Zap Minions Goblin Drill P.E.K.K.A
P.E.K.K.A Goblin Drill
Rocket Zap Fireball Goblin Drill P.E.K.K.A
Minions Fireball Valkyrie Goblin Drill P.E.K.K.A
Fireball Valkyrie Zap Minions Goblin Drill
Zap Valkyrie Goblin Drill Minions Fireball
P.E.K.K.A Goblin Drill
Valkyrie Minions Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball P.E.K.K.A
Fireball Zap Valkyrie Rocket
P.E.K.K.A Zap Minions Valkyrie Rocket
Valkyrie Rocket P.E.K.K.A Zap Fireball
P.E.K.K.A Valkyrie Goblin Drill
Fireball Rocket Zap Minions
Rocket P.E.K.K.A Minions Fireball Valkyrie
P.E.K.K.A Valkyrie
Zap Rocket P.E.K.K.A Minions Fireball Valkyrie
P.E.K.K.A Goblin Drill
P.E.K.K.A Minions Valkyrie
Rocket P.E.K.K.A Zap Fireball Valkyrie
Rocket P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie
Zap Minions Fireball Valkyrie Rocket Goblin Drill P.E.K.K.A
Minions Valkyrie Zap Fireball P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket Goblin Drill
Fireball Zap
Rocket Fireball Goblin Drill
Fireball Valkyrie Rocket
Fireball Rocket Zap Valkyrie
Fireball Zap Minions Rocket
Fireball Zap
Fireball Zap
Rocket Minions Fireball
Rocket Zap Fireball Valkyrie
Fireball Zap Rocket
Rocket Fireball
Minions Fireball Rocket
Zap Fireball
Rocket Zap Fireball Goblin Drill
Fireball Rocket
Fireball Rocket
Minions Rocket
Rocket Zap Fireball
Rocket Zap Fireball Valkyrie
Rocket Minions Fireball
Rocket Fireball
Rocket
Rocket Zap Fireball Goblin Drill
Zap Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Rocket Zap
Zap Fireball
Zap Rocket Minions Fireball
Fireball
Zap Fireball Rocket
Zap Rocket Fireball
P.E.K.K.A
Rocket Fireball
Zap Minions Fireball Rocket
Fireball Rocket Zap
Fireball
Fireball Valkyrie Rocket
Zap Fireball
Rocket Zap Fireball
P.E.K.K.A
Zap Minions Fireball Rocket
Zap Fireball Rocket
Zap Fireball Rocket
P.E.K.K.A
Fireball Rocket

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