My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Inferno Dragon
Giant Snowball
Minions Skeleton Army Witch Balloon Inferno Dragon Lumberjack
Zap
Minions Skeleton Army Witch Balloon Inferno Dragon
Barbarian Barrel
Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Skeleton Army Witch Balloon Inferno Dragon Lumberjack
Fireball
Minions Skeleton Army Witch Balloon Inferno Dragon Lumberjack
Poison
Minions Skeleton Army Witch Balloon
Lightning
Witch Balloon Inferno Dragon Lumberjack
Rocket
Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Fireball Inferno Dragon Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Minions Witch Lumberjack
Minions
Zap Balloon Inferno Dragon Lumberjack
Fireball
Zap
Skeleton Army
Witch
Zap Lumberjack
Balloon
Zap Lumberjack Minions
Inferno Dragon
Minions
Lumberjack
Balloon Zap Minions Witch

Defense Synergies 1 10

Zap
Fireball Minions Skeleton Army Witch Inferno Dragon Lumberjack
Minions
Zap Lumberjack
Fireball
Zap Lumberjack
Skeleton Army
Zap Inferno Dragon Lumberjack
Witch
Zap Lumberjack
Balloon
Inferno Dragon
Zap Skeleton Army
Lumberjack
Zap Minions Fireball Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Skeleton Army Inferno Dragon Lumberjack Zap Minions Witch
Skeleton Army Witch Lumberjack Minions Inferno Dragon
Skeleton Army Witch Inferno Dragon Lumberjack Minions
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Zap Minions Lumberjack
Minions Inferno Dragon Zap Fireball Witch
Zap Fireball
Witch Inferno Dragon Minions Skeleton Army Lumberjack
Skeleton Army Lumberjack
Minions Skeleton Army Witch Zap Fireball Lumberjack
Minions Inferno Dragon Zap Fireball Witch
Skeleton Army Lumberjack Zap Minions Fireball Witch
Fireball Skeleton Army Zap Minions Witch Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Zap Fireball Inferno Dragon Lumberjack
Minions Fireball Skeleton Army Witch Lumberjack
Fireball Zap Minions Skeleton Army Witch Lumberjack
Zap Witch Minions Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Skeleton Army Minions Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Fireball Witch
Fireball Zap Inferno Dragon Lumberjack
Skeleton Army Lumberjack Zap Minions Witch
Skeleton Army Lumberjack Zap Fireball
Skeleton Army Witch Inferno Dragon Lumberjack
Fireball Zap Minions Witch
Skeleton Army Minions Fireball Witch Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Zap Minions Fireball Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Minions Witch Lumberjack
Skeleton Army Zap Fireball
Skeleton Army Fireball Witch Lumberjack
Fireball Skeleton Army Witch
Skeleton Army Witch Zap Minions Fireball Inferno Dragon Lumberjack
Minions Zap Fireball Witch Inferno Dragon
Zap Fireball
Skeleton Army Inferno Dragon Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Minions Witch
Witch
Fireball Zap
Fireball Zap
Minions Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Witch
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch Inferno Dragon
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Minions Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball Skeleton Army Witch
Fireball Zap Witch
Fireball
Fireball Lumberjack
Zap Fireball
Zap Fireball
Zap Minions Fireball Witch
Zap Fireball Witch
Zap Fireball Witch
Inferno Dragon
Fireball

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