My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards Clone Giant Skeleton
Giant Snowball
Minions Hog Rider Guards Clone Lumberjack
Zap
Minions Firecracker Guards Clone
Barbarian Barrel
Firecracker Guards Clone Giant Skeleton Lumberjack
The Log
Firecracker Hog Rider Guards Clone Giant Skeleton Lumberjack
Earthquake
Firecracker Hog Rider Guards Clone
Arrows
Minions Firecracker Guards Clone
Royal Delivery
Minions Firecracker Hog Rider Guards Clone Giant Skeleton Lumberjack
Fireball
Minions Firecracker Hog Rider Clone Lumberjack
Poison
Minions Firecracker Guards Clone
Lightning
Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Firecracker Guards Clone Hog Rider Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Firecracker Guards

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Minions Guards Giant Skeleton Lumberjack
Minions
Hog Rider Zap Firecracker Clone Giant Skeleton Lumberjack
Firecracker
Zap Hog Rider Minions Giant Skeleton Lumberjack
Hog Rider
Zap Minions Firecracker Guards Giant Skeleton Lumberjack
Guards
Zap Hog Rider Clone Lumberjack
Clone
Giant Skeleton Minions Guards Lumberjack
Giant Skeleton
Clone Zap Minions Firecracker Hog Rider Lumberjack
Lumberjack
Zap Minions Firecracker Hog Rider Guards Clone Giant Skeleton

Defense Synergies 0 14

Zap
Minions Firecracker Guards Giant Skeleton Lumberjack
Minions
Zap Firecracker Giant Skeleton Lumberjack
Firecracker
Zap Minions Guards Giant Skeleton Lumberjack
Hog Rider
Guards
Zap Firecracker Giant Skeleton Lumberjack
Clone
Giant Skeleton
Zap Minions Firecracker Guards Lumberjack
Lumberjack
Zap Minions Firecracker Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
Lumberjack Zap Minions Firecracker
Lumberjack Minions Giant Skeleton
Lumberjack Minions Firecracker Guards
Firecracker Giant Skeleton Lumberjack
Zap Minions Firecracker Guards Lumberjack
Minions Zap Firecracker
Zap Giant Skeleton
Minions Lumberjack
Guards Firecracker Giant Skeleton Lumberjack
Minions Guards Zap Firecracker Giant Skeleton Lumberjack
Minions Zap Firecracker
Lumberjack Zap Minions Guards Giant Skeleton
Zap Minions Firecracker Guards Lumberjack
Lumberjack
Zap Lumberjack
Minions Firecracker Lumberjack
Zap Minions Firecracker Guards Lumberjack
Zap Minions Firecracker Guards Giant Skeleton Lumberjack
Lumberjack
Minions Firecracker Guards Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Giant Skeleton
Zap Firecracker Lumberjack
Guards Giant Skeleton Lumberjack Zap Minions
Guards Giant Skeleton Lumberjack Zap
Giant Skeleton Guards Lumberjack
Firecracker Zap Minions
Guards Minions Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Minions Firecracker
Guards
Minions Guards Giant Skeleton Lumberjack
Zap Guards Giant Skeleton
Giant Skeleton Guards Lumberjack
Firecracker
Guards Zap Minions Firecracker Giant Skeleton Lumberjack
Minions Zap Firecracker Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Giant Skeleton
Firecracker Zap
Giant Skeleton
Firecracker Guards Giant Skeleton
Zap Firecracker
Firecracker Zap Minions
Firecracker
Zap Firecracker
Zap Firecracker
Minions Guards Lumberjack
Firecracker Zap
Zap Firecracker
Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Minions
Zap Firecracker
Zap Firecracker
Minions Giant Skeleton
Zap
Zap Firecracker
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Minions Firecracker Guards
Zap
Zap Firecracker
Giant Skeleton
Firecracker
Zap Minions Guards
Zap Firecracker
Firecracker Lumberjack
Zap Firecracker
Zap Giant Skeleton
Firecracker
Zap Minions Firecracker Guards Giant Skeleton
Firecracker Zap
Zap Firecracker Giant Skeleton

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