My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Royal Ghost Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Minions Goblin Gang Wizard Electro Wizard
Poison
Minions Goblin Gang Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Royal Ghost Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Minions The Log Royal Ghost
Minions
Zap P.E.K.K.A
Goblin Gang
P.E.K.K.A Royal Ghost
Wizard
P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Electro Wizard Minions Goblin Gang Wizard The Log
The Log
Zap P.E.K.K.A
Royal Ghost
Zap Goblin Gang Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Royal Ghost

Defense Synergies 2 19

Zap
Electro Wizard Minions Goblin Gang P.E.K.K.A The Log Royal Ghost
Minions
Zap P.E.K.K.A The Log Electro Wizard
Goblin Gang
Zap P.E.K.K.A The Log Electro Wizard
Wizard
P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A
The Log Zap Minions Goblin Gang Wizard Electro Wizard
The Log
P.E.K.K.A Zap Minions Goblin Gang Wizard Royal Ghost Electro Wizard
Royal Ghost
Zap Wizard The Log Electro Wizard
Electro Wizard
Zap Minions Goblin Gang Wizard P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log Electro Wizard
P.E.K.K.A Zap Minions Goblin Gang The Log Electro Wizard
Goblin Gang P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Goblin Gang Electro Wizard
P.E.K.K.A The Log
Goblin Gang The Log Zap Minions Royal Ghost Electro Wizard
Minions Electro Wizard Zap Goblin Gang Wizard
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions Goblin Gang
Goblin Gang Royal Ghost Electro Wizard
Minions Goblin Gang Electro Wizard Zap Wizard The Log Royal Ghost
Minions Zap Goblin Gang Wizard Electro Wizard
P.E.K.K.A Zap Minions Goblin Gang Wizard The Log Electro Wizard
Wizard Zap Minions Goblin Gang P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A The Log Electro Wizard
Wizard Minions Goblin Gang P.E.K.K.A Electro Wizard
Zap Minions Goblin Gang Wizard The Log Royal Ghost Electro Wizard
Zap Wizard The Log Minions Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Royal Ghost Minions P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Goblin Gang Wizard The Log Royal Ghost
Goblin Gang P.E.K.K.A Zap Minions The Log Electro Wizard
Goblin Gang P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Goblin Gang
Wizard Zap Minions Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Electro Wizard Zap Minions P.E.K.K.A The Log
Minions Zap Wizard P.E.K.K.A The Log Royal Ghost Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Zap The Log Royal Ghost Electro Wizard
The Log
The Log
Wizard Zap The Log
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions Goblin Gang Electro Wizard
Zap Wizard The Log Electro Wizard
Zap Wizard
The Log
Minions
Zap The Log
Zap Wizard The Log
Wizard The Log
Minions
Zap Wizard The Log Electro Wizard
Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard Royal Ghost Electro Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Zap Wizard The Log
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Minions Goblin Gang
Zap Wizard Electro Wizard
The Log
Goblin Gang Wizard Electro Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Minions Goblin Gang The Log Electro Wizard
Zap Electro Wizard
Zap The Log Royal Ghost Electro Wizard
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: