My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Prince
Giant Snowball
Minions Baby Dragon Witch
Zap
Minions Royal Giant Witch Prince
Barbarian Barrel
Witch
The Log
Royal Giant Mini P.E.K.K.A Witch Prince
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Mini P.E.K.K.A Baby Dragon Witch Prince
Fireball
Minions Baby Dragon Witch
Poison
Minions Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Mini P.E.K.K.A Baby Dragon Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Minions Mini P.E.K.K.A

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Minions Royal Giant Mini P.E.K.K.A Baby Dragon Witch
Minions
Royal Giant Rage Zap Mini P.E.K.K.A Baby Dragon Prince
Royal Giant
Minions Zap Baby Dragon Witch
Mini P.E.K.K.A
Zap Minions Rage Baby Dragon
Rage
Minions Witch Mini P.E.K.K.A Prince
Baby Dragon
Zap Minions Royal Giant Mini P.E.K.K.A Witch Prince
Witch
Rage Zap Royal Giant Baby Dragon Prince
Prince
Zap Minions Rage Baby Dragon Witch

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Minions Baby Dragon Witch Prince
Minions
Zap Baby Dragon Prince
Royal Giant
Mini P.E.K.K.A
Zap Baby Dragon Witch
Rage
Baby Dragon
Zap Minions Mini P.E.K.K.A Witch Prince
Witch
Zap Mini P.E.K.K.A Baby Dragon Prince
Prince
Zap Minions Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon
Mini P.E.K.K.A Zap Minions Witch Prince
Mini P.E.K.K.A Witch Prince Minions
Mini P.E.K.K.A Witch Prince Minions
Mini P.E.K.K.A Prince
Zap Minions Baby Dragon
Minions Zap Baby Dragon Witch
Zap Baby Dragon
Mini P.E.K.K.A Witch Minions Prince
Mini P.E.K.K.A Prince
Minions Witch Zap Baby Dragon
Minions Zap Baby Dragon Witch
Mini P.E.K.K.A Prince Zap Minions Witch
Zap Minions Mini P.E.K.K.A Baby Dragon Witch Prince
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Minions Mini P.E.K.K.A Witch Prince
Zap Minions Baby Dragon Witch Prince
Zap Baby Dragon Witch Minions
Mini P.E.K.K.A Prince
Minions Mini P.E.K.K.A Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Prince
Zap Mini P.E.K.K.A Baby Dragon Prince
Zap Minions Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Zap
Mini P.E.K.K.A Witch Prince
Zap Minions Baby Dragon Witch
Mini P.E.K.K.A Prince Minions Witch
Mini P.E.K.K.A Prince
Zap Minions Mini P.E.K.K.A Baby Dragon Witch Prince
Witch
Minions Mini P.E.K.K.A Witch Prince
Zap Prince
Mini P.E.K.K.A Prince Witch
Baby Dragon Witch
Witch Zap Minions Mini P.E.K.K.A Baby Dragon Prince
Minions Zap Mini P.E.K.K.A Baby Dragon Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Prince
Zap Baby Dragon
Zap Minions Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Minions Mini P.E.K.K.A Prince
Zap Prince
Zap Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon Prince
Zap Baby Dragon Witch
Baby Dragon
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Prince
Zap Baby Dragon Witch
Minions Baby Dragon Prince
Prince
Zap Baby Dragon
Zap Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch Prince
Zap Baby Dragon
Zap Baby Dragon Witch
Zap Minions Witch
Mini P.E.K.K.A
Zap
Zap
Prince
Zap Minions Witch Prince
Zap Baby Dragon Witch
Mini P.E.K.K.A Baby Dragon Prince
Zap Baby Dragon
Zap
Prince
Zap Minions Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Prince
Prince

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