My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit Ram Rider
Giant Snowball
Minions Tombstone Ram Rider
Zap
Minions Tombstone Bandit Ram Rider
Barbarian Barrel
Tombstone Valkyrie Bandit Electro Wizard
The Log
Tombstone Bandit Ram Rider
Earthquake
Tombstone
Arrows
Minions Tombstone
Royal Delivery
Minions Valkyrie Bandit Electro Wizard Ram Rider
Fireball
Minions Tombstone Bandit Electro Wizard Ram Rider
Poison
Minions Tombstone Electro Wizard
Lightning
Tombstone Valkyrie Bandit Electro Wizard Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tombstone Earthquake Bandit Valkyrie Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Tombstone Earthquake

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Electro Wizard Ram Rider Minions Valkyrie Bandit
Minions
Zap Valkyrie Bandit Ram Rider
Tombstone
Earthquake
Zap Ram Rider
Valkyrie
Zap Minions Bandit Electro Wizard Ram Rider
Bandit
Zap Minions Valkyrie Electro Wizard Ram Rider
Electro Wizard
Zap Valkyrie Bandit Ram Rider
Ram Rider
Zap Minions Earthquake Valkyrie Bandit Electro Wizard

Defense Synergies 2 18

Zap
Electro Wizard Minions Tombstone Earthquake Valkyrie Bandit Ram Rider
Minions
Valkyrie Zap Tombstone Bandit Electro Wizard Ram Rider
Tombstone
Zap Minions Earthquake Electro Wizard Ram Rider
Earthquake
Zap Tombstone
Valkyrie
Minions Zap Bandit Electro Wizard
Bandit
Zap Minions Valkyrie Electro Wizard Ram Rider
Electro Wizard
Zap Minions Tombstone Valkyrie Bandit Ram Rider
Ram Rider
Zap Minions Tombstone Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Minions Tombstone Valkyrie Electro Wizard Ram Rider
Zap Minions Tombstone Valkyrie Bandit Electro Wizard Ram Rider
Ram Rider Minions Tombstone Valkyrie Bandit Electro Wizard
Minions Tombstone Valkyrie Bandit Electro Wizard Ram Rider
Tombstone Earthquake Valkyrie
Zap Minions Earthquake Valkyrie Bandit Electro Wizard
Minions Electro Wizard Ram Rider Zap Tombstone
Earthquake Zap Valkyrie Bandit Electro Wizard Ram Rider
Minions Tombstone
Valkyrie Bandit Electro Wizard
Minions Valkyrie Electro Wizard Zap Tombstone Earthquake Bandit Ram Rider
Minions Zap Electro Wizard Ram Rider
Tombstone Zap Minions Earthquake Valkyrie Bandit Electro Wizard Ram Rider
Valkyrie Zap Minions Tombstone Earthquake Electro Wizard
Tombstone Bandit Electro Wizard Ram Rider
Zap Bandit Electro Wizard Ram Rider
Minions Tombstone Valkyrie Electro Wizard
Tombstone Valkyrie Zap Minions Bandit Electro Wizard Ram Rider
Zap Earthquake Valkyrie Minions Tombstone Bandit Electro Wizard Ram Rider
Electro Wizard Ram Rider
Valkyrie Minions Earthquake Bandit Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tombstone Bandit Electro Wizard
Bandit Electro Wizard Zap Valkyrie
Tombstone Bandit Zap Minions Valkyrie Electro Wizard Ram Rider
Valkyrie Zap Bandit Electro Wizard Ram Rider
Tombstone Valkyrie Bandit Ram Rider
Zap Minions Electro Wizard Ram Rider
Minions Tombstone Valkyrie Bandit Electro Wizard Ram Rider
Valkyrie
Zap Electro Wizard Minions Tombstone Valkyrie Bandit
Tombstone
Minions Tombstone Valkyrie
Zap Valkyrie Electro Wizard
Tombstone Valkyrie Bandit Ram Rider
Valkyrie
Tombstone Electro Wizard Zap Minions Valkyrie
Minions Valkyrie Zap Earthquake Electro Wizard
Zap Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Bandit
Zap Bandit Electro Wizard Ram Rider
Earthquake Bandit
Earthquake Valkyrie
Zap Earthquake Valkyrie
Zap Minions Ram Rider
Earthquake
Earthquake Zap Ram Rider
Zap Bandit Ram Rider
Minions Electro Wizard
Zap Earthquake Valkyrie Bandit Electro Wizard Ram Rider
Zap
Earthquake Bandit
Earthquake Minions Bandit
Earthquake Zap
Earthquake Zap Bandit
Earthquake Bandit
Earthquake
Minions
Zap Earthquake Bandit Electro Wizard
Zap Earthquake Valkyrie
Minions Earthquake
Earthquake Zap
Zap Earthquake Valkyrie
Zap Earthquake Bandit Electro Wizard Ram Rider
Zap Bandit Ram Rider
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Minions
Zap Earthquake Bandit
Zap Electro Wizard
Earthquake
Zap Earthquake Electro Wizard Minions Tombstone Bandit
Zap Electro Wizard Ram Rider
Valkyrie Electro Wizard
Zap Earthquake
Zap
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard

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