My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon
Giant Snowball
Minions Skeleton Army Witch Balloon
Zap
Minions Skeleton Army Witch Balloon
Barbarian Barrel
Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Wizard Skeleton Army Witch Balloon
Fireball
Minions Wizard Skeleton Army Witch Balloon
Poison
Minions Wizard Skeleton Army Witch Balloon
Lightning
Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Skeleton Army Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Minions Witch The Log Mega Knight
Minions
Mega Knight Zap Balloon
Wizard
Balloon Mega Knight
Skeleton Army
Witch
Zap Mega Knight
Balloon
Zap Minions Wizard The Log Mega Knight
The Log
Zap Balloon Mega Knight
Mega Knight
Minions Zap Wizard Witch Balloon The Log

Defense Synergies 1 13

Zap
Mega Knight Minions Skeleton Army Witch The Log
Minions
Zap The Log Mega Knight
Wizard
Skeleton Army The Log Mega Knight
Skeleton Army
Zap Wizard The Log
Witch
Zap The Log Mega Knight
Balloon
The Log
Zap Minions Wizard Skeleton Army Witch Mega Knight
Mega Knight
Zap Minions Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log
Skeleton Army Zap Minions Witch The Log Mega Knight
Skeleton Army Witch Mega Knight Minions
Skeleton Army Witch Minions Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Minions Mega Knight
Minions Zap Wizard Witch
Zap The Log Mega Knight
Witch Minions Skeleton Army
Skeleton Army Mega Knight
Minions Skeleton Army Witch Zap Wizard The Log Mega Knight
Minions Zap Wizard Witch
Skeleton Army Mega Knight Zap Minions Wizard Witch The Log
Wizard Skeleton Army Mega Knight Zap Minions Witch The Log
Skeleton Army Mega Knight
Skeleton Army Zap The Log Mega Knight
Wizard Mega Knight Minions Skeleton Army Witch
Mega Knight Zap Minions Wizard Skeleton Army Witch The Log
Zap Wizard Witch The Log Minions Mega Knight
Wizard Skeleton Army Mega Knight Minions Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Witch
Zap Wizard The Log Mega Knight
Skeleton Army Mega Knight Zap Minions Witch The Log
Skeleton Army Mega Knight Zap The Log
Skeleton Army Witch Mega Knight
Wizard Zap Minions Witch
Skeleton Army Minions Witch
Mega Knight Skeleton Army
Zap Mega Knight Minions Skeleton Army Witch The Log
Witch Skeleton Army
Mega Knight Minions Witch
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Wizard Witch
Wizard Skeleton Army Witch Mega Knight
Skeleton Army Witch Zap Minions The Log
Minions Mega Knight Zap Wizard Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log Mega Knight
Wizard Zap Minions Witch
Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard
Minions
Zap Wizard The Log
Zap Wizard
The Log
Minions
Zap The Log
Zap Wizard Witch The Log
Wizard The Log Mega Knight
Minions
Zap Wizard The Log Mega Knight
Zap Wizard Witch The Log Mega Knight
Minions The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Witch Mega Knight
Witch
The Log Zap Wizard Witch
Zap Wizard Witch The Log Mega Knight
Zap The Log
Zap Wizard Witch
Zap Minions Wizard Witch
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Minions Skeleton Army Witch
Zap Wizard Witch
The Log
Wizard Mega Knight
The Log Zap Wizard
Zap
Mega Knight
Zap Minions Witch The Log
Zap Witch
Zap Witch The Log Mega Knight
Wizard Mega Knight

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