My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Prince Fisherman
Giant Snowball
Minions Fisherman
Zap
Minions Prince Fisherman
Barbarian Barrel
Elite Barbarians Wizard Electro Wizard
The Log
Elite Barbarians Prince Fisherman
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Wizard Prince Fisherman Electro Wizard
Fireball
Minions Elite Barbarians Wizard Fisherman Electro Wizard
Poison
Minions Wizard Fisherman Electro Wizard
Lightning
Elite Barbarians Wizard Prince Fisherman Electro Wizard
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Fisherman Electro Wizard Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Fisherman

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Prince Electro Wizard Minions The Log Fisherman
Minions
Zap Elite Barbarians Prince Fisherman
Elite Barbarians
Zap Minions Wizard The Log
Wizard
Elite Barbarians Prince
Prince
Zap Minions Wizard The Log Electro Wizard
The Log
Zap Elite Barbarians Prince Fisherman
Fisherman
Zap Minions The Log
Electro Wizard
Zap Prince

Defense Synergies 2 18

Zap
Electro Wizard Minions Elite Barbarians Prince The Log Fisherman
Minions
Zap Prince The Log Fisherman Electro Wizard
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians Prince The Log Electro Wizard
Prince
The Log Zap Minions Wizard Fisherman Electro Wizard
The Log
Prince Zap Minions Elite Barbarians Wizard Fisherman Electro Wizard
Fisherman
Zap Minions Prince The Log
Electro Wizard
Zap Minions Wizard Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log Electro Wizard
Elite Barbarians Zap Minions Prince The Log Fisherman Electro Wizard
Prince Fisherman Minions Elite Barbarians Electro Wizard
Elite Barbarians Prince Minions Fisherman Electro Wizard
Elite Barbarians Prince The Log
The Log Zap Minions Electro Wizard
Minions Electro Wizard Zap Wizard
Zap The Log Electro Wizard
Minions Elite Barbarians Prince Fisherman
Elite Barbarians Prince Fisherman Electro Wizard
Minions Electro Wizard Zap Wizard The Log Fisherman
Minions Zap Wizard Electro Wizard
Prince Zap Minions Elite Barbarians Wizard The Log Electro Wizard
Wizard Zap Minions Prince The Log Electro Wizard
Elite Barbarians Prince Electro Wizard
Zap Elite Barbarians Prince The Log Fisherman Electro Wizard
Wizard Minions Elite Barbarians Prince Fisherman Electro Wizard
Zap Minions Elite Barbarians Wizard Prince The Log Fisherman Electro Wizard
Zap Wizard The Log Minions Fisherman Electro Wizard
Elite Barbarians Prince Fisherman Electro Wizard
Wizard Minions Elite Barbarians Prince The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Prince Fisherman Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard Prince The Log Fisherman
Zap Minions Elite Barbarians Prince The Log Fisherman Electro Wizard
Prince Zap Elite Barbarians The Log Fisherman Electro Wizard
Elite Barbarians Prince Fisherman
Wizard Zap Minions Electro Wizard
Prince Minions Elite Barbarians Electro Wizard
Elite Barbarians Prince Fisherman
Zap Electro Wizard Minions Elite Barbarians Prince The Log
Minions Elite Barbarians Prince
Zap Elite Barbarians Prince The Log Electro Wizard
Elite Barbarians Prince Wizard
Wizard
Elite Barbarians Electro Wizard Zap Minions Prince The Log Fisherman
Minions Zap Elite Barbarians Wizard The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Fisherman Electro Wizard
The Log
Prince The Log
Wizard Zap The Log
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Fisherman
Minions Elite Barbarians Prince Fisherman Electro Wizard
Zap Wizard Prince The Log Fisherman Electro Wizard
Zap Wizard
Elite Barbarians The Log Fisherman
Minions Fisherman
Zap Elite Barbarians Prince The Log Fisherman
Zap Wizard The Log
Wizard The Log
Minions Fisherman
Zap Wizard Prince The Log Fisherman Electro Wizard
Zap Wizard The Log
Minions Prince The Log
Wizard
Prince The Log Fisherman
Zap The Log
Zap The Log Wizard
Fisherman
The Log Zap Wizard Fisherman Electro Wizard
Zap Wizard Prince The Log Fisherman
Zap The Log Fisherman
Elite Barbarians Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Elite Barbarians
Zap Wizard The Log
Zap Electro Wizard
Prince
Wizard The Log
Zap Electro Wizard Minions Prince
Zap Wizard Electro Wizard
The Log
Wizard Prince Electro Wizard
The Log Zap Wizard
Zap
Elite Barbarians Prince
Zap Minions Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap Prince The Log Electro Wizard
Prince
Wizard

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