My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Graveyard
Giant Snowball
Goblin Curse Graveyard
Zap
Firecracker Mortar Goblin Curse Graveyard
Barbarian Barrel
Firecracker Mortar Goblin Curse Ice Wizard Electro Wizard Graveyard
The Log
Firecracker Goblin Curse Graveyard
Earthquake
Firecracker Mortar Graveyard
Arrows
Firecracker Goblin Curse Graveyard
Royal Delivery
Firecracker Bowler Ice Wizard Electro Wizard Graveyard
Fireball
Firecracker Mortar Bowler Ice Wizard Electro Wizard
Poison
Firecracker Mortar Goblin Curse Ice Wizard Electro Wizard Graveyard
Lightning
Mortar Bowler Ice Wizard Electro Wizard
Rocket
Mortar Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Firecracker Ice Wizard Mortar Electro Wizard Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Firecracker Ice Wizard

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Curse Electro Wizard Graveyard Mortar Bowler Ice Wizard
Firecracker
Zap Mortar Bowler
Mortar
Zap Firecracker
Goblin Curse
Zap Bowler
Bowler
Graveyard Zap Firecracker Goblin Curse Ice Wizard Electro Wizard
Ice Wizard
Zap Bowler Graveyard
Electro Wizard
Zap Graveyard Bowler
Graveyard
Zap Bowler Electro Wizard Ice Wizard

Defense Synergies 1 11

Zap
Electro Wizard Firecracker Mortar Bowler Ice Wizard
Firecracker
Zap Mortar Ice Wizard Electro Wizard
Mortar
Zap Firecracker Ice Wizard Electro Wizard
Goblin Curse
Bowler
Zap Ice Wizard Electro Wizard
Ice Wizard
Zap Firecracker Mortar Bowler
Electro Wizard
Zap Firecracker Mortar Bowler
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Mortar Electro Wizard
Zap Firecracker Mortar Goblin Curse Ice Wizard Electro Wizard
Mortar Bowler Goblin Curse Ice Wizard Electro Wizard
Firecracker Mortar Goblin Curse Bowler Ice Wizard Electro Wizard
Firecracker Bowler
Bowler Zap Firecracker Ice Wizard Electro Wizard
Electro Wizard Zap Firecracker Mortar Goblin Curse Ice Wizard
Bowler Zap Electro Wizard
Mortar Goblin Curse Ice Wizard
Firecracker Bowler Ice Wizard Electro Wizard
Goblin Curse Ice Wizard Electro Wizard Zap Firecracker Bowler
Zap Firecracker Goblin Curse Ice Wizard Electro Wizard
Mortar Bowler Zap Goblin Curse Ice Wizard Electro Wizard
Bowler Zap Firecracker Mortar Goblin Curse Electro Wizard
Mortar Goblin Curse Electro Wizard
Zap Mortar Goblin Curse Bowler Electro Wizard
Firecracker Mortar Bowler Electro Wizard
Mortar Zap Firecracker Bowler Ice Wizard Electro Wizard
Zap Mortar Firecracker Goblin Curse Bowler Ice Wizard Electro Wizard
Mortar Goblin Curse Electro Wizard
Bowler Firecracker Goblin Curse Electro Wizard
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler Electro Wizard
Electro Wizard Zap Firecracker Mortar Bowler
Zap Bowler Electro Wizard
Bowler Zap Electro Wizard
Goblin Curse Bowler
Firecracker Zap Goblin Curse Ice Wizard Electro Wizard
Bowler Ice Wizard Electro Wizard
Goblin Curse
Zap Electro Wizard Firecracker Mortar
Goblin Curse
Bowler
Zap Bowler Electro Wizard
Bowler Goblin Curse
Firecracker Goblin Curse Bowler
Electro Wizard Zap Firecracker Mortar Bowler
Bowler Zap Firecracker Goblin Curse Ice Wizard Electro Wizard
Zap Mortar Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar
Firecracker Mortar Zap Goblin Curse Bowler Ice Wizard Electro Wizard
Firecracker
Zap Firecracker Mortar Goblin Curse Bowler
Firecracker Zap Goblin Curse Ice Wizard
Firecracker Mortar Bowler
Zap Firecracker Goblin Curse Bowler Ice Wizard
Zap Firecracker Mortar
Bowler Electro Wizard
Firecracker Zap Mortar Bowler Electro Wizard
Zap Firecracker Goblin Curse
Firecracker Mortar Bowler
Firecracker Mortar
Zap Firecracker Mortar
Zap Firecracker Mortar Bowler
Firecracker Mortar Bowler
Mortar
Zap Firecracker Mortar Bowler Electro Wizard
Zap Firecracker Mortar Goblin Curse Bowler
Bowler
Bowler
Zap Mortar
Zap Firecracker Goblin Curse Mortar Bowler Ice Wizard
Firecracker Mortar Zap Bowler Ice Wizard Electro Wizard
Zap Mortar Bowler
Zap Firecracker Mortar Goblin Curse
Zap Firecracker Goblin Curse Ice Wizard Electro Wizard
Zap Electro Wizard Firecracker
Bowler
Zap Mortar
Zap Firecracker Electro Wizard
Firecracker Goblin Curse Bowler
Zap Electro Wizard
Zap Firecracker Goblin Curse Ice Wizard Electro Wizard
Firecracker Bowler Electro Wizard
Zap Firecracker Mortar Bowler
Zap
Firecracker
Zap Firecracker Bowler Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Mortar Bowler Electro Wizard
Firecracker Mortar Bowler

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