My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Flying Machine Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem Battle Ram Flying Machine Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram
Giant Snowball
Battle Ram Flying Machine
Zap
Mortar Battle Ram Flying Machine
Barbarian Barrel
Mortar Elixir Golem Battle Ram
The Log
Elixir Golem Battle Ram
Earthquake
Mortar Elixir Golem
Arrows
Flying Machine
Royal Delivery
Elixir Golem Battle Ram Flying Machine Battle Healer Mother Witch
Fireball
Mortar Elixir Golem Battle Ram Flying Machine Battle Healer Mother Witch
Poison
Mortar Elixir Golem Flying Machine Battle Healer Mother Witch
Lightning
Mortar Battle Ram Battle Healer Mother Witch
Rocket
Mortar Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Battle Healer Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Elixir Golem Mortar Battle Ram Flying Machine Battle Healer Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Elixir Golem Mortar

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Mortar Elixir Golem Flying Machine Battle Healer The Log Mother Witch
Mortar
Zap Flying Machine Battle Healer The Log
Elixir Golem
Battle Healer Zap Flying Machine The Log Mother Witch
Battle Ram
Zap The Log Flying Machine Battle Healer Mother Witch
Flying Machine
Zap Mortar Elixir Golem Battle Ram Battle Healer
Battle Healer
Elixir Golem Zap Mortar Battle Ram Flying Machine
The Log
Battle Ram Zap Mortar Elixir Golem
Mother Witch
Zap Elixir Golem Battle Ram

Defense Synergies 0 12

Zap
Mortar Flying Machine Battle Healer The Log Mother Witch
Mortar
Zap Flying Machine The Log
Elixir Golem
Battle Ram
Flying Machine
Zap Mortar Battle Healer The Log
Battle Healer
Zap Flying Machine The Log Mother Witch
The Log
Zap Mortar Flying Machine Battle Healer Mother Witch
Mother Witch
Zap Battle Healer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Flying Machine The Log
Zap Mortar Flying Machine Battle Healer The Log
Mortar
Mortar
Battle Healer The Log
The Log Zap Flying Machine Mother Witch
Zap Mortar Flying Machine
Zap Flying Machine Battle Healer The Log
Mortar
Battle Healer
Mother Witch Zap Flying Machine The Log
Zap Flying Machine
Mortar Zap Flying Machine Battle Healer The Log
Zap Mortar The Log
Mortar
Zap Mortar The Log
Mortar
Mortar Zap Flying Machine Battle Healer The Log
Zap Mortar The Log Flying Machine Battle Healer Mother Witch
Mortar
Flying Machine Battle Healer The Log Mother Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer
Zap Mortar Flying Machine Battle Healer The Log
Zap Battle Healer The Log
Zap Battle Healer The Log
Battle Healer
Mother Witch Zap Flying Machine
Flying Machine Battle Healer
Battle Healer
Zap Mortar Flying Machine The Log
Flying Machine
Zap The Log
Flying Machine
Zap Mortar Flying Machine Battle Healer The Log
Zap Flying Machine Battle Healer The Log Mother Witch
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine The Log
Mortar Zap Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Zap Mortar The Log
Mother Witch Zap Flying Machine
Mortar Flying Machine The Log
The Log Zap Flying Machine
The Log Zap Mortar Flying Machine
Zap Mortar Flying Machine The Log
Zap Flying Machine
Flying Machine Mortar The Log
Mortar Flying Machine
Zap Mortar Flying Machine The Log
Zap Mortar Flying Machine The Log
Mortar Flying Machine The Log
Mortar
Zap Mortar Flying Machine The Log
Zap Mortar Flying Machine The Log Mother Witch
The Log
The Log
Zap Mortar Flying Machine The Log
Zap The Log Mother Witch Mortar
Mortar The Log Zap Flying Machine
Zap Mortar Flying Machine The Log
Zap Mortar The Log
Zap Flying Machine Mother Witch
Zap Flying Machine
Zap Mortar The Log
Zap
The Log
Zap Flying Machine
Zap Flying Machine
The Log
Flying Machine
The Log Zap Mortar Flying Machine
Zap
Flying Machine
Zap Flying Machine The Log
Zap Flying Machine
Zap Mortar Flying Machine The Log
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: