My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Hut Three Musketeers Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton King
Giant Snowball
Goblin Hut Three Musketeers Skeleton King
Zap
Mortar Goblin Hut Three Musketeers Skeleton King
Barbarian Barrel
Mortar Goblin Cage Goblin Hut Three Musketeers Skeleton King
The Log
Goblin Cage Goblin Hut Three Musketeers Skeleton King
Earthquake
Mortar Goblin Cage Goblin Hut Skeleton King
Arrows
Goblin Hut Skeleton King
Royal Delivery
Goblin Cage Goblin Hut Three Musketeers Skeleton King
Fireball
Mortar Goblin Cage Goblin Hut Three Musketeers Skeleton King
Poison
Mortar Goblin Cage Goblin Hut Three Musketeers Skeleton King
Lightning
Mortar Goblin Cage Goblin Hut Three Musketeers Skeleton King
Rocket
Mortar Goblin Hut Three Musketeers Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Poison Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mortar Goblin Cage Poison Skeleton King Goblin Hut Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Mortar Goblin Cage Poison

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mortar Goblin Cage Goblin Hut Three Musketeers Poison Mega Knight
Mortar
Zap Goblin Hut Skeleton King
Goblin Cage
Zap Goblin Hut Three Musketeers
Goblin Hut
Zap Mortar Goblin Cage Three Musketeers Mega Knight
Three Musketeers
Zap Goblin Cage Goblin Hut
Poison
Zap Mega Knight
Mega Knight
Zap Goblin Hut Poison
Skeleton King
Mortar

Defense Synergies 1 10

Zap
Mega Knight Mortar Goblin Cage Goblin Hut Three Musketeers Poison
Mortar
Zap Goblin Hut Poison Skeleton King
Goblin Cage
Zap Poison
Goblin Hut
Zap Mortar
Three Musketeers
Zap
Poison
Zap Mortar Goblin Cage Mega Knight
Mega Knight
Zap Poison
Skeleton King
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Goblin Cage Goblin Hut
Zap Mortar Goblin Cage Goblin Hut Three Musketeers Mega Knight
Mortar Goblin Cage Goblin Hut Three Musketeers Mega Knight
Goblin Cage Goblin Hut Three Musketeers Mortar Mega Knight Skeleton King
Goblin Cage Poison Mega Knight
Zap Mega Knight
Three Musketeers Zap Mortar Goblin Cage Goblin Hut Poison
Zap Goblin Cage Poison Mega Knight
Three Musketeers Mortar Goblin Cage Goblin Hut Skeleton King
Mega Knight
Poison Zap Goblin Hut Mega Knight Skeleton King
Three Musketeers Zap Goblin Hut Poison
Mortar Goblin Cage Goblin Hut Mega Knight Zap Three Musketeers
Three Musketeers Mega Knight Zap Mortar Goblin Cage Goblin Hut Poison Skeleton King
Mortar Goblin Cage Goblin Hut Three Musketeers Mega Knight Skeleton King
Zap Mortar Goblin Cage Goblin Hut Three Musketeers Mega Knight
Three Musketeers Mega Knight Mortar Goblin Cage Goblin Hut Poison
Mortar Goblin Cage Mega Knight Zap Goblin Hut Three Musketeers
Zap Mortar Goblin Cage Poison Goblin Hut Mega Knight
Mortar Goblin Cage Goblin Hut Three Musketeers
Mega Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Goblin Cage Goblin Hut
Poison Zap Mortar Mega Knight
Mega Knight Zap Goblin Cage Goblin Hut
Mega Knight Zap Goblin Cage
Goblin Cage Goblin Hut Three Musketeers Mega Knight
Poison Zap Goblin Hut Three Musketeers
Goblin Cage Goblin Hut
Mega Knight Goblin Cage
Zap Goblin Cage Mega Knight Mortar Goblin Hut Poison
Goblin Cage Goblin Hut Three Musketeers
Mega Knight Goblin Cage Goblin Hut
Mega Knight Zap Goblin Cage Poison
Mega Knight Goblin Cage Three Musketeers Skeleton King
Goblin Cage Three Musketeers Mega Knight
Goblin Hut Zap Mortar Goblin Cage Three Musketeers Poison Skeleton King
Poison Mega Knight Zap Goblin Cage Goblin Hut Skeleton King
Zap Mortar Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar
Mortar Poison Zap
Goblin Hut Poison
Poison
Poison Zap Mortar Mega Knight
Poison Zap
Mortar Poison
Poison Zap
Poison Zap Mortar
Three Musketeers Poison
Poison Zap Mortar
Poison Zap
Poison Mortar Goblin Hut Three Musketeers
Mortar Poison
Zap Mortar Goblin Hut Poison
Zap Mortar Goblin Hut Three Musketeers Poison
Mortar Goblin Hut Three Musketeers Poison Mega Knight
Mortar Three Musketeers Poison
Zap Mortar Three Musketeers Poison Mega Knight
Zap Mortar Poison Mega Knight
Poison Mega Knight
Poison
Zap Mortar Poison
Zap Poison Mortar Mega Knight
Mortar Poison Zap
Zap Mortar Poison Mega Knight
Poison Zap Mortar
Poison Zap
Zap Goblin Hut Poison
Poison Zap Mortar Mega Knight
Zap Poison
Mega Knight
Poison
Zap Goblin Hut
Poison Zap Three Musketeers
Poison Three Musketeers Mega Knight
Zap Mortar Poison Skeleton King
Zap Poison
Three Musketeers Mega Knight
Zap Poison Skeleton King
Zap Poison
Poison Zap Mortar Mega Knight
Mortar Mega Knight

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