My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Ram Rider
Giant Snowball
Goblin Gang Goblin Barrel Witch Ram Rider
Zap
Goblin Gang Mortar Goblin Barrel Witch Ram Rider
Barbarian Barrel
Goblin Gang Mortar Valkyrie Goblin Barrel Witch
The Log
Goblin Gang Goblin Barrel Witch Ram Rider
Earthquake
Goblin Gang Mortar Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Valkyrie Goblin Barrel Witch Ram Rider
Fireball
Goblin Gang Mortar Goblin Barrel Witch Ram Rider
Poison
Goblin Gang Mortar Witch
Lightning
Mortar Valkyrie Witch Ram Rider
Rocket
Mortar Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Mortar Valkyrie Golden Knight Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Mortar

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Mortar Valkyrie Witch
Goblin Gang
Goblin Barrel Mortar Valkyrie
Mortar
Zap Goblin Gang Ram Rider Golden Knight
Valkyrie
Goblin Barrel Zap Goblin Gang Witch Ram Rider
Goblin Barrel
Goblin Gang Valkyrie Ram Rider Golden Knight
Witch
Zap Valkyrie Ram Rider
Ram Rider
Zap Mortar Valkyrie Goblin Barrel Witch Golden Knight
Golden Knight
Mortar Goblin Barrel Ram Rider

Defense Synergies 0 10

Zap
Goblin Gang Mortar Valkyrie Witch Ram Rider Golden Knight
Goblin Gang
Zap Mortar Valkyrie
Mortar
Zap Goblin Gang Valkyrie
Valkyrie
Zap Goblin Gang Mortar Witch
Goblin Barrel
Witch
Zap Valkyrie
Ram Rider
Zap
Golden Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Valkyrie Ram Rider Golden Knight
Zap Goblin Gang Mortar Valkyrie Witch Ram Rider
Goblin Gang Mortar Witch Ram Rider Valkyrie
Witch Goblin Gang Mortar Valkyrie Ram Rider
Valkyrie
Goblin Gang Zap Valkyrie
Ram Rider Zap Goblin Gang Mortar Witch
Zap Valkyrie Ram Rider Golden Knight
Witch Goblin Gang Mortar
Goblin Gang Valkyrie
Goblin Gang Valkyrie Witch Zap Ram Rider
Zap Goblin Gang Witch Ram Rider
Mortar Zap Goblin Gang Valkyrie Witch Ram Rider
Valkyrie Zap Goblin Gang Mortar Witch Golden Knight
Goblin Gang Mortar Ram Rider
Zap Goblin Gang Mortar Ram Rider
Goblin Gang Mortar Valkyrie Witch
Mortar Valkyrie Zap Goblin Gang Witch Ram Rider Golden Knight
Zap Mortar Valkyrie Witch Ram Rider
Mortar Ram Rider
Goblin Gang Valkyrie Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Witch
Zap Goblin Gang Mortar Valkyrie
Goblin Gang Zap Valkyrie Witch Ram Rider Golden Knight
Goblin Gang Valkyrie Zap Ram Rider
Goblin Gang Valkyrie Witch Ram Rider
Zap Goblin Gang Witch Ram Rider
Goblin Gang Valkyrie Witch Ram Rider
Valkyrie
Zap Mortar Valkyrie Witch
Witch Goblin Gang
Valkyrie Witch Golden Knight
Zap Valkyrie
Goblin Gang Valkyrie Witch Ram Rider Golden Knight
Valkyrie Witch
Goblin Gang Witch Zap Mortar Valkyrie Golden Knight
Valkyrie Zap Witch Golden Knight
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Golden Knight
Mortar Zap Ram Rider Golden Knight
Valkyrie
Zap Mortar Valkyrie
Zap Witch Ram Rider
Mortar Witch
Zap Ram Rider
Zap Mortar Ram Rider Golden Knight
Goblin Gang
Zap Mortar Valkyrie Ram Rider Golden Knight
Zap
Mortar Golden Knight
Mortar
Zap Mortar
Zap Mortar Witch Golden Knight
Mortar
Mortar
Zap Mortar
Zap Mortar Valkyrie Witch Golden Knight
Zap Mortar
Zap Mortar Valkyrie Witch
Witch
Mortar Zap Witch Ram Rider Golden Knight
Zap Mortar Witch Ram Rider Golden Knight
Zap Mortar Golden Knight
Zap Witch
Zap Witch
Zap Mortar
Zap
Zap Goblin Gang Witch
Zap Witch Ram Rider
Goblin Gang Valkyrie
Zap Mortar
Zap
Zap Goblin Gang Witch Golden Knight
Zap Witch
Zap Mortar Witch Golden Knight
Mortar

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