My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Barrel Guards
Giant Snowball
Musketeer Goblin Curse Goblin Barrel Guards Lumberjack
Zap
Goblin Curse Goblin Barrel Guards
Barbarian Barrel
Musketeer Goblin Curse Goblin Barrel Guards Lumberjack
The Log
Musketeer Goblin Curse Goblin Barrel Guards Lumberjack
Earthquake
Goblin Barrel Guards
Arrows
Goblin Curse Goblin Barrel Guards
Royal Delivery
Musketeer Goblin Barrel Guards P.E.K.K.A Lumberjack
Fireball
Musketeer Goblin Barrel Lumberjack
Poison
Musketeer Goblin Curse Guards
Lightning
Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Guards Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Goblin Barrel Guards Tornado Musketeer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Goblin Barrel Guards

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse Tornado P.E.K.K.A Musketeer Guards Lumberjack
Musketeer
Zap P.E.K.K.A Lumberjack
Goblin Curse
Zap
Goblin Barrel
Guards P.E.K.K.A Lumberjack
Guards
Zap Goblin Barrel Lumberjack
Tornado
Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Musketeer Goblin Barrel Lumberjack
Lumberjack
Zap Musketeer Goblin Barrel Guards P.E.K.K.A

Defense Synergies 3 8

Zap
Musketeer Guards Tornado P.E.K.K.A Lumberjack
Musketeer
Guards Lumberjack Zap Tornado P.E.K.K.A
Goblin Curse
Goblin Barrel
Guards
Musketeer Zap Lumberjack
Tornado
P.E.K.K.A Zap Musketeer
P.E.K.K.A
Tornado Zap Musketeer
Lumberjack
Musketeer Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
P.E.K.K.A Lumberjack Zap Musketeer Goblin Curse
Tornado P.E.K.K.A Lumberjack Musketeer Goblin Curse
P.E.K.K.A Lumberjack Musketeer Goblin Curse Guards
Tornado P.E.K.K.A Lumberjack
Tornado Zap Musketeer Guards Lumberjack
Musketeer Tornado Zap Goblin Curse
Zap Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Goblin Curse Tornado Lumberjack
Guards Tornado Musketeer Lumberjack
Goblin Curse Guards Zap Musketeer Tornado Lumberjack
Musketeer Zap Goblin Curse Tornado
P.E.K.K.A Lumberjack Zap Musketeer Goblin Curse Guards
Zap Goblin Curse Guards Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Curse Lumberjack
Tornado Zap Goblin Curse P.E.K.K.A Lumberjack
Musketeer Tornado P.E.K.K.A Lumberjack
Zap Musketeer Guards Tornado Lumberjack
Zap Tornado Musketeer Goblin Curse Guards Lumberjack
P.E.K.K.A Musketeer Goblin Curse Tornado Lumberjack
Musketeer Goblin Curse Guards P.E.K.K.A Lumberjack
P.E.K.K.A Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap P.E.K.K.A
Zap Musketeer Lumberjack
Guards P.E.K.K.A Lumberjack Zap Musketeer
Guards P.E.K.K.A Lumberjack Zap Musketeer Tornado
P.E.K.K.A Musketeer Goblin Curse Guards Lumberjack
Zap Musketeer Goblin Curse Tornado
Guards P.E.K.K.A Musketeer Lumberjack
P.E.K.K.A Goblin Curse Lumberjack
Zap P.E.K.K.A Tornado
P.E.K.K.A Musketeer Goblin Curse Guards
P.E.K.K.A Musketeer Guards Lumberjack
P.E.K.K.A Zap Guards Tornado
P.E.K.K.A Goblin Curse Guards Lumberjack
Musketeer Goblin Curse
Guards Zap Musketeer Tornado P.E.K.K.A Lumberjack
Zap Musketeer Goblin Curse P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards
Zap Musketeer Goblin Curse Tornado
Musketeer Guards
Zap Goblin Curse
Zap Musketeer Goblin Curse Tornado
Musketeer Tornado
Zap Goblin Curse Tornado
Zap Tornado
Musketeer Guards Tornado Lumberjack
Zap Musketeer Tornado
Zap Musketeer Goblin Curse Tornado
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Tornado
Zap Musketeer
Zap Goblin Curse Tornado
Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Goblin Curse Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Goblin Curse Tornado
Zap Musketeer Goblin Curse Tornado
Zap Musketeer Guards
Zap Musketeer
Zap
P.E.K.K.A
Goblin Curse
Zap Musketeer Guards
Zap Musketeer Goblin Curse Tornado
Musketeer Lumberjack
Zap Musketeer
Zap Tornado
Musketeer P.E.K.K.A
Zap Musketeer Guards Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado
P.E.K.K.A

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