My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Electro Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs
Giant Snowball
Royal Hogs Electro Dragon
Zap
Royal Giant Royal Hogs
Barbarian Barrel
Valkyrie Wizard Royal Hogs
The Log
Royal Giant Royal Hogs
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Valkyrie Wizard Royal Hogs Electro Dragon
Fireball
Wizard Royal Hogs Electro Dragon
Poison
Wizard Royal Hogs Electro Dragon
Lightning
Valkyrie Wizard Electro Dragon Monk
Rocket
Valkyrie Wizard Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Wizard Royal Hogs Electro Dragon Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Fireball Valkyrie Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Valkyrie Royal Hogs Electro Dragon
Royal Giant
Fireball Zap Wizard Electro Dragon Monk
Fireball
Zap Royal Giant Royal Hogs
Valkyrie
Zap Wizard Royal Hogs Electro Dragon
Wizard
Royal Giant Valkyrie Royal Hogs
Royal Hogs
Zap Fireball Valkyrie Wizard Monk
Electro Dragon
Zap Royal Giant Valkyrie
Monk
Royal Giant Royal Hogs

Defense Synergies 1 5

Zap
Fireball Valkyrie Electro Dragon
Royal Giant
Fireball
Zap Valkyrie
Valkyrie
Zap Fireball Wizard Electro Dragon
Wizard
Valkyrie
Royal Hogs
Electro Dragon
Zap Valkyrie
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard Electro Dragon
Zap Valkyrie Electro Dragon Monk
Valkyrie Electro Dragon
Valkyrie Electro Dragon Monk
Fireball Valkyrie Monk
Fireball Zap Valkyrie Electro Dragon
Zap Fireball Wizard Electro Dragon
Zap Fireball Valkyrie Electro Dragon Monk
Valkyrie
Valkyrie Zap Fireball Wizard Electro Dragon
Zap Fireball Wizard Electro Dragon
Zap Fireball Valkyrie Wizard Electro Dragon
Fireball Valkyrie Wizard Zap Electro Dragon
Monk Zap Fireball
Wizard Fireball Valkyrie Electro Dragon
Fireball Valkyrie Zap Wizard Electro Dragon
Zap Valkyrie Wizard Fireball Electro Dragon
Valkyrie Wizard Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball
Fireball Zap Valkyrie Wizard Electro Dragon Monk
Zap Valkyrie Electro Dragon
Valkyrie Zap Fireball Monk
Valkyrie
Fireball Wizard Zap Electro Dragon Monk
Fireball Valkyrie
Valkyrie
Zap Electro Dragon Fireball Valkyrie Monk
Valkyrie Electro Dragon
Monk Zap Fireball Valkyrie
Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Electro Dragon
Electro Dragon Zap Fireball Valkyrie Monk
Valkyrie Zap Fireball Wizard Electro Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Electro Dragon Monk
Fireball Monk Zap Electro Dragon
Fireball Electro Dragon
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Electro Dragon Monk
Wizard
Fireball Zap Wizard Electro Dragon
Fireball Monk Zap Wizard Electro Dragon
Fireball Electro Dragon
Monk Zap Fireball Valkyrie Wizard Electro Dragon
Fireball Monk Zap Wizard Electro Dragon
Fireball
Fireball Electro Dragon Monk
Zap Fireball
Zap Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Monk Fireball
Zap Fireball Wizard Electro Dragon Monk
Zap Fireball Valkyrie Wizard Electro Dragon Monk
Fireball Monk
Fireball Wizard
Monk
Zap Fireball Electro Dragon Monk
Zap Fireball Valkyrie Wizard Electro Dragon
Fireball Zap Wizard Electro Dragon Monk
Fireball Zap Wizard Electro Dragon Monk
Fireball Zap
Zap Fireball Wizard Electro Dragon
Zap Electro Dragon Fireball Wizard
Fireball
Zap Fireball Wizard Electro Dragon
Zap Fireball Electro Dragon Monk
Fireball Wizard Monk
Zap Fireball Electro Dragon
Fireball Zap Wizard Electro Dragon Monk
Fireball
Fireball Valkyrie Wizard Electro Dragon
Zap Fireball Wizard Electro Dragon
Monk Zap Fireball
Electro Dragon
Zap Electro Dragon Fireball
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball Monk
Fireball Wizard Electro Dragon Monk

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