My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut Witch Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Witch Princess Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit Night Witch
Giant Snowball
Dart Goblin Goblin Hut Witch Princess Night Witch
Zap
Royal Giant Dart Goblin Goblin Hut Witch Princess Bandit Night Witch
Barbarian Barrel
Dart Goblin Goblin Hut Witch Princess Bandit Night Witch
The Log
Royal Giant Dart Goblin Goblin Hut Witch Princess Bandit
Earthquake
Goblin Hut Witch
Arrows
Dart Goblin Goblin Hut Witch Princess Night Witch
Royal Delivery
Dart Goblin Goblin Hut Witch Princess Bandit Night Witch
Fireball
Dart Goblin Goblin Hut Witch Princess Bandit Night Witch
Poison
Dart Goblin Goblin Hut Witch Princess Night Witch
Lightning
Goblin Hut Witch Bandit Night Witch
Rocket
Goblin Hut Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Princess Bandit Night Witch Goblin Hut Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Princess Bandit

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Dart Goblin Goblin Hut Witch Princess Bandit Night Witch
Royal Giant
Dart Goblin Zap Goblin Hut Witch Princess Bandit Night Witch
Dart Goblin
Royal Giant Zap Princess Bandit
Goblin Hut
Zap Royal Giant Bandit
Witch
Zap Royal Giant Bandit
Princess
Zap Royal Giant Dart Goblin
Bandit
Zap Royal Giant Dart Goblin Goblin Hut Witch
Night Witch
Zap Royal Giant

Defense Synergies 0 13

Zap
Dart Goblin Goblin Hut Witch Princess Bandit Night Witch
Royal Giant
Dart Goblin
Zap Goblin Hut Princess Bandit Night Witch
Goblin Hut
Zap Dart Goblin Bandit
Witch
Zap Bandit
Princess
Zap Dart Goblin Bandit
Bandit
Zap Dart Goblin Goblin Hut Witch Princess
Night Witch
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Goblin Hut
Zap Dart Goblin Goblin Hut Witch Bandit Night Witch
Goblin Hut Witch Dart Goblin Bandit Night Witch
Goblin Hut Witch Night Witch Dart Goblin Bandit
Princess
Zap Dart Goblin Bandit Night Witch
Dart Goblin Zap Goblin Hut Witch Princess Night Witch
Zap Dart Goblin Bandit
Witch Goblin Hut Princess Night Witch
Dart Goblin Bandit Night Witch
Dart Goblin Witch Zap Goblin Hut Princess Bandit Night Witch
Zap Dart Goblin Goblin Hut Witch Princess Night Witch
Goblin Hut Night Witch Zap Witch Bandit
Zap Dart Goblin Goblin Hut Witch Princess Night Witch
Goblin Hut Bandit
Zap Goblin Hut Bandit
Goblin Hut Witch Night Witch
Zap Dart Goblin Goblin Hut Witch Bandit Night Witch
Zap Witch Dart Goblin Goblin Hut Princess Bandit
Dart Goblin Goblin Hut
Dart Goblin Witch Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut Witch Bandit
Bandit Zap
Bandit Zap Goblin Hut Witch
Zap Bandit Night Witch
Goblin Hut Witch Bandit Night Witch
Zap Dart Goblin Goblin Hut Witch Princess
Dart Goblin Goblin Hut Witch Bandit Night Witch
Zap Goblin Hut Witch Bandit
Witch Dart Goblin Goblin Hut
Dart Goblin Goblin Hut Witch
Zap
Witch Bandit Night Witch
Dart Goblin Witch Princess
Goblin Hut Witch Zap Dart Goblin Night Witch
Zap Dart Goblin Goblin Hut Witch Princess
Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin Bandit
Zap Dart Goblin Princess Bandit
Dart Goblin Goblin Hut Bandit
Dart Goblin
Zap
Zap Dart Goblin Witch Princess
Dart Goblin Witch Princess
Zap Dart Goblin Princess
Zap Dart Goblin Bandit
Night Witch
Zap Dart Goblin Princess Bandit
Zap Dart Goblin Princess
Dart Goblin Goblin Hut Princess Bandit
Dart Goblin Princess Bandit
Princess Zap Dart Goblin Goblin Hut
Zap Dart Goblin Goblin Hut Witch Princess Bandit
Dart Goblin Goblin Hut Princess Bandit
Night Witch
Zap Dart Goblin Princess Bandit
Zap Dart Goblin Witch Princess
Night Witch
Princess
Zap
Zap Witch Princess
Witch
Zap Dart Goblin Witch Princess Bandit
Zap Witch Princess Bandit
Zap Dart Goblin Bandit
Zap Dart Goblin Witch Princess Night Witch
Zap Dart Goblin Goblin Hut Witch
Night Witch
Zap Dart Goblin Bandit Night Witch
Zap Princess
Princess
Zap Dart Goblin Goblin Hut Witch Princess Bandit Night Witch
Zap Dart Goblin Witch Princess
Dart Goblin Princess
Zap Dart Goblin Princess
Zap
Dart Goblin
Zap Dart Goblin Witch Princess
Zap Dart Goblin Witch Princess
Zap Dart Goblin Witch Princess Bandit
Dart Goblin

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