My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner Bandit Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Bandit Inferno Dragon
Giant Snowball
Battle Ram Skeleton Army Inferno Dragon Lumberjack
Zap
Battle Ram Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Battle Ram Skeleton Army Executioner Bandit Lumberjack
The Log
Battle Ram Skeleton Army Bandit Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Battle Ram Skeleton Army Executioner Bandit Inferno Dragon Lumberjack
Fireball
Battle Ram Skeleton Army Executioner Bandit Inferno Dragon Lumberjack
Poison
Skeleton Army Executioner
Lightning
Battle Ram Executioner Bandit Inferno Dragon Lumberjack
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Battle Ram Inferno Dragon Lumberjack Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Bandit Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Executioner Bandit Lumberjack Mega Knight
Battle Ram
Zap Bandit Lumberjack
Skeleton Army
Executioner
Zap Bandit Mega Knight
Bandit
Battle Ram Zap Executioner Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Zap Battle Ram Bandit Mega Knight
Mega Knight
Inferno Dragon Zap Executioner Bandit Lumberjack

Defense Synergies 1 15

Zap
Mega Knight Skeleton Army Executioner Bandit Inferno Dragon Lumberjack
Battle Ram
Skeleton Army
Zap Executioner Bandit Inferno Dragon Lumberjack
Executioner
Zap Skeleton Army Bandit Lumberjack Mega Knight
Bandit
Zap Skeleton Army Executioner Lumberjack Mega Knight
Inferno Dragon
Zap Skeleton Army Mega Knight
Lumberjack
Zap Skeleton Army Executioner Bandit
Mega Knight
Zap Executioner Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Skeleton Army Inferno Dragon Lumberjack Zap Executioner Bandit Mega Knight
Skeleton Army Lumberjack Mega Knight Executioner Bandit Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Bandit Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Executioner Bandit Lumberjack Mega Knight
Inferno Dragon Zap Executioner
Zap Bandit Mega Knight
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Bandit Lumberjack Mega Knight
Skeleton Army Executioner Zap Bandit Lumberjack Mega Knight
Executioner Inferno Dragon Zap
Skeleton Army Lumberjack Mega Knight Zap Bandit
Skeleton Army Executioner Mega Knight Zap Lumberjack
Skeleton Army Inferno Dragon Bandit Lumberjack Mega Knight
Skeleton Army Zap Bandit Inferno Dragon Lumberjack Mega Knight
Mega Knight Skeleton Army Executioner Lumberjack
Mega Knight Zap Skeleton Army Executioner Bandit Lumberjack
Zap Executioner Bandit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Skeleton Army Mega Knight Executioner Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Bandit
Bandit Zap Executioner Inferno Dragon Lumberjack Mega Knight
Skeleton Army Bandit Lumberjack Mega Knight Zap
Skeleton Army Lumberjack Mega Knight Zap Bandit
Skeleton Army Executioner Bandit Inferno Dragon Lumberjack Mega Knight
Executioner Zap
Skeleton Army Bandit Lumberjack
Mega Knight Skeleton Army Inferno Dragon Lumberjack
Zap Mega Knight Skeleton Army Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Executioner Bandit Lumberjack
Skeleton Army Executioner Mega Knight
Skeleton Army Zap Executioner Inferno Dragon Lumberjack
Executioner Mega Knight Zap Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Executioner Bandit
Bandit
Executioner Zap Mega Knight
Executioner Zap
Executioner
Zap Executioner
Zap Bandit
Lumberjack
Zap Bandit
Zap Executioner
Executioner Bandit
Bandit
Zap
Zap Executioner Bandit
Executioner Bandit Mega Knight
Zap Executioner Bandit Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Executioner Mega Knight
Inferno Dragon
Zap Executioner Bandit
Zap Bandit Mega Knight
Zap Bandit
Zap Executioner
Zap
Zap Bandit Mega Knight
Zap
Mega Knight
Zap Skeleton Army Bandit
Zap Executioner
Executioner Lumberjack Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap
Zap Executioner
Zap Executioner Bandit Mega Knight
Inferno Dragon
Mega Knight

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