My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Curse Skeleton Army Clone Inferno Dragon Skeleton King
Giant Snowball
Royal Recruits Goblin Curse Skeleton Army Clone Inferno Dragon Skeleton King
Zap
Goblin Curse Skeleton Army Clone Inferno Dragon Skeleton King
Barbarian Barrel
Royal Recruits Goblin Curse Skeleton Army Clone Skeleton King
The Log
Royal Recruits Goblin Curse Skeleton Army Clone Skeleton King
Earthquake
Skeleton Army Clone Skeleton King
Arrows
Royal Recruits Goblin Curse Skeleton Army Clone Skeleton King
Royal Delivery
Royal Recruits Skeleton Army Clone Inferno Dragon Skeleton King
Fireball
Skeleton Army Clone Inferno Dragon Skeleton King
Poison
Royal Recruits Goblin Curse Skeleton Army Clone Skeleton King
Lightning
Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Goblin Curse Skeleton Army Clone Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Curse Skeleton Army Clone Inferno Dragon Skeleton King Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Goblin Curse Skeleton Army

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Goblin Curse Royal Recruits
Royal Recruits
Zap Clone
Mirror
Zap Skeleton Army
Goblin Curse
Zap
Skeleton Army
Clone Skeleton King Mirror
Clone
Skeleton Army Royal Recruits Inferno Dragon
Inferno Dragon
Clone
Skeleton King
Skeleton Army

Defense Synergies 2 7

Zap
Mirror Skeleton Army Inferno Dragon
Royal Recruits
Skeleton Army
Mirror
Zap Skeleton Army Inferno Dragon
Goblin Curse
Skeleton Army
Mirror Zap Royal Recruits Inferno Dragon Skeleton King
Clone
Inferno Dragon
Zap Mirror Skeleton Army Skeleton King
Skeleton King
Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits
Skeleton Army Inferno Dragon Zap Royal Recruits Goblin Curse
Skeleton Army Royal Recruits Goblin Curse Inferno Dragon
Royal Recruits Skeleton Army Inferno Dragon Goblin Curse Skeleton King
Royal Recruits Skeleton Army
Skeleton Army Zap
Inferno Dragon Zap Goblin Curse
Zap Royal Recruits
Inferno Dragon Royal Recruits Goblin Curse Skeleton Army Skeleton King
Skeleton Army Royal Recruits
Goblin Curse Skeleton Army Zap Royal Recruits Skeleton King
Inferno Dragon Zap Goblin Curse
Royal Recruits Skeleton Army Zap Goblin Curse
Skeleton Army Zap Royal Recruits Goblin Curse Skeleton King
Royal Recruits Skeleton Army Inferno Dragon Goblin Curse Skeleton King
Skeleton Army Zap Royal Recruits Goblin Curse Inferno Dragon
Royal Recruits Skeleton Army
Zap Royal Recruits Skeleton Army
Zap Royal Recruits Goblin Curse Inferno Dragon
Royal Recruits Goblin Curse Inferno Dragon
Royal Recruits Skeleton Army Goblin Curse
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Zap
Zap Inferno Dragon
Royal Recruits Skeleton Army Zap
Royal Recruits Skeleton Army Zap
Royal Recruits Goblin Curse Skeleton Army Inferno Dragon
Zap Goblin Curse
Royal Recruits Skeleton Army
Royal Recruits Goblin Curse Skeleton Army Inferno Dragon
Zap Royal Recruits Skeleton Army Inferno Dragon
Royal Recruits Goblin Curse Skeleton Army Inferno Dragon
Inferno Dragon Royal Recruits
Royal Recruits Skeleton Army Zap
Royal Recruits Skeleton Army Goblin Curse Skeleton King
Royal Recruits Goblin Curse Skeleton Army
Royal Recruits Skeleton Army Zap Inferno Dragon Skeleton King
Zap Royal Recruits Goblin Curse Inferno Dragon Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Zap Goblin Curse
Royal Recruits
Zap Goblin Curse
Zap Goblin Curse
Zap Goblin Curse
Zap
Zap Royal Recruits
Zap Goblin Curse
Zap
Zap
Royal Recruits
Zap
Zap Goblin Curse
Zap Royal Recruits
Zap Goblin Curse
Inferno Dragon
Zap
Zap
Zap Goblin Curse
Zap Goblin Curse
Zap
Zap
Zap
Goblin Curse
Zap Royal Recruits Skeleton Army
Zap Goblin Curse
Zap Skeleton King
Zap
Royal Recruits
Zap Royal Recruits Skeleton King
Zap
Zap Royal Recruits
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: