My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Zappies P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Zappies
Zap
Skeleton Barrel Firecracker Zappies
Barbarian Barrel
Skeleton Barrel Firecracker Zappies
The Log
Skeleton Barrel Firecracker Zappies
Earthquake
Firecracker Zappies
Arrows
Skeleton Barrel Firecracker Zappies
Royal Delivery
Skeleton Barrel Firecracker Zappies P.E.K.K.A
Fireball
Skeleton Barrel Firecracker Zappies
Poison
Skeleton Barrel Firecracker Zappies
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Skeleton Barrel Firecracker Zappies P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Skeleton Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror P.E.K.K.A Skeleton Barrel Zappies Mega Knight
Skeleton Barrel
Firecracker Zap Zappies Mirror Mega Knight
Firecracker
Zap Skeleton Barrel Zappies Mirror P.E.K.K.A Mega Knight
Zappies
Zap Skeleton Barrel Firecracker Rage P.E.K.K.A Mega Knight
Mirror
Zap Skeleton Barrel Firecracker
Rage
Zappies
P.E.K.K.A
Zap Firecracker Zappies
Mega Knight
Zap Skeleton Barrel Firecracker Zappies

Defense Synergies 2 13

Zap
Mirror Mega Knight Skeleton Barrel Firecracker Zappies P.E.K.K.A
Skeleton Barrel
Zap Mega Knight
Firecracker
Zap Zappies Mirror P.E.K.K.A Mega Knight
Zappies
Zap Firecracker Mirror P.E.K.K.A Mega Knight
Mirror
Zap Firecracker Zappies Mega Knight
Rage
P.E.K.K.A
Zap Firecracker Zappies
Mega Knight
Zap Skeleton Barrel Firecracker Zappies Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Zappies
P.E.K.K.A Zap Firecracker Zappies Mega Knight
P.E.K.K.A Mega Knight Zappies
P.E.K.K.A Firecracker Zappies Mega Knight
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Zappies Mega Knight
Zap Firecracker Zappies
Zap Skeleton Barrel P.E.K.K.A Mega Knight
Zappies P.E.K.K.A
Firecracker Zappies Mega Knight
Zap Firecracker Zappies Mega Knight
Zap Firecracker Zappies
P.E.K.K.A Mega Knight Zap Zappies
Mega Knight Zap Firecracker Zappies P.E.K.K.A
P.E.K.K.A Zappies Mega Knight
Zap Zappies P.E.K.K.A Mega Knight
Mega Knight Firecracker Zappies P.E.K.K.A
Mega Knight Zap Firecracker Zappies
Zap Firecracker Zappies Mega Knight
P.E.K.K.A Zappies
Mega Knight Firecracker Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Zappies P.E.K.K.A
Zap Skeleton Barrel Firecracker Mega Knight
Zappies P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Zap Zappies
P.E.K.K.A Zappies Mega Knight
Firecracker Zap Skeleton Barrel Zappies
P.E.K.K.A Zappies
P.E.K.K.A Mega Knight Zappies
Zap P.E.K.K.A Mega Knight Firecracker Zappies
P.E.K.K.A Zappies
P.E.K.K.A Mega Knight Zappies
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Zappies
Firecracker Zappies Mega Knight
Zappies Zap Firecracker P.E.K.K.A
Mega Knight Zap Firecracker Zappies P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Skeleton Barrel
Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Firecracker Zap Skeleton Barrel
Zap Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Mega Knight
Zap Skeleton Barrel Firecracker Mega Knight
Zap Skeleton Barrel Firecracker Mega Knight
Mega Knight
Zap Skeleton Barrel
Zap Firecracker Mega Knight
Firecracker Zap Skeleton Barrel
Zap Skeleton Barrel Mega Knight
Zap Skeleton Barrel Firecracker
Zap Firecracker
Zap Skeleton Barrel Firecracker Zappies
Zap Mega Knight
Zap Firecracker Zappies
P.E.K.K.A Mega Knight
Firecracker
Zap Skeleton Barrel Zappies
Zap Firecracker Zappies
Firecracker Mega Knight
Zap Skeleton Barrel Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Zappies
Firecracker Zap Zappies
Zap Skeleton Barrel Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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