My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Knight Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Wizard Baby Dragon P.E.K.K.A
Fireball
Hog Rider Wizard Baby Dragon
Poison
Wizard
Lightning
Knight Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Arrows Knight Hog Rider Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Giant Snowball Arrows Knight

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Giant Snowball Knight Baby Dragon
Giant Snowball
Hog Rider P.E.K.K.A Zap Knight Baby Dragon
Arrows
Zap Hog Rider P.E.K.K.A Knight
Knight
Hog Rider Baby Dragon Zap Giant Snowball Arrows Wizard
Hog Rider
Zap Giant Snowball Arrows Knight Wizard Baby Dragon
Wizard
Knight Hog Rider P.E.K.K.A
Baby Dragon
Knight Zap Giant Snowball Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Giant Snowball Arrows Wizard Baby Dragon

Defense Synergies 0 15

Zap
Giant Snowball Arrows Knight Baby Dragon P.E.K.K.A
Giant Snowball
Zap Knight Wizard Baby Dragon P.E.K.K.A
Arrows
Zap Knight P.E.K.K.A
Knight
Zap Giant Snowball Arrows Wizard Baby Dragon
Hog Rider
Wizard
Giant Snowball Knight P.E.K.K.A
Baby Dragon
Zap Giant Snowball Knight P.E.K.K.A
P.E.K.K.A
Zap Giant Snowball Arrows Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Baby Dragon
P.E.K.K.A Zap Knight
P.E.K.K.A Giant Snowball Knight
P.E.K.K.A Knight
Arrows P.E.K.K.A
Arrows Zap Giant Snowball Baby Dragon
Giant Snowball Zap Arrows Wizard Baby Dragon
Zap Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A
Knight Giant Snowball
Zap Giant Snowball Arrows Knight Wizard Baby Dragon
Arrows Zap Giant Snowball Wizard Baby Dragon
P.E.K.K.A Zap Giant Snowball Knight Wizard
Wizard Zap Giant Snowball Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A Knight
Zap Giant Snowball P.E.K.K.A
Wizard Arrows Knight P.E.K.K.A
Arrows Zap Giant Snowball Knight Wizard Baby Dragon
Zap Giant Snowball Arrows Wizard Baby Dragon Knight
P.E.K.K.A
Wizard Giant Snowball Arrows Knight Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Giant Snowball P.E.K.K.A
Zap Giant Snowball Arrows Knight Wizard Baby Dragon
P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight
P.E.K.K.A Knight
Arrows Wizard Zap Giant Snowball Baby Dragon
P.E.K.K.A Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Giant Snowball Knight Baby Dragon
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Giant Snowball Arrows
P.E.K.K.A Knight Wizard
Wizard Baby Dragon
Zap Knight Baby Dragon P.E.K.K.A
Arrows Zap Giant Snowball Wizard Baby Dragon P.E.K.K.A
Zap Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Zap Giant Snowball Baby Dragon
Arrows Baby Dragon
Arrows Knight
Wizard Zap Giant Snowball Arrows Baby Dragon
Arrows Wizard Zap Giant Snowball Baby Dragon
Arrows Wizard Baby Dragon
Arrows Zap Giant Snowball Wizard Baby Dragon
Arrows Zap Giant Snowball Wizard
Giant Snowball
Zap Arrows Knight Wizard
Zap Giant Snowball Arrows Wizard Baby Dragon
Giant Snowball Knight Baby Dragon
Arrows Baby Dragon
Zap Giant Snowball Arrows Baby Dragon
Zap Giant Snowball Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Giant Snowball Arrows
Zap Giant Snowball Arrows Wizard Baby Dragon
Zap Giant Snowball Arrows Wizard Baby Dragon
Baby Dragon
Giant Snowball Arrows Wizard
Zap Giant Snowball Arrows Baby Dragon
Zap Giant Snowball Arrows Wizard Baby Dragon
Arrows Zap Giant Snowball Wizard Baby Dragon
Zap Giant Snowball Arrows Wizard Baby Dragon
Zap Arrows Baby Dragon
Zap Giant Snowball Arrows Wizard Baby Dragon
Zap Giant Snowball Wizard
Giant Snowball
Zap Giant Snowball Arrows Wizard
Zap Giant Snowball Arrows
P.E.K.K.A
Giant Snowball Arrows Wizard
Zap
Zap Giant Snowball Arrows Wizard Baby Dragon
Arrows
Knight Wizard Baby Dragon
Arrows Zap Giant Snowball Wizard Baby Dragon
Zap Giant Snowball Arrows
P.E.K.K.A
Zap Giant Snowball Baby Dragon
Zap Giant Snowball
Zap Giant Snowball Baby Dragon
P.E.K.K.A
Wizard

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