My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Electro Dragon Electro Giant Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Flying Machine Electro Dragon Night Witch
Zap
Flying Machine Night Witch
Barbarian Barrel
Tesla Night Witch
The Log
Earthquake
Tesla
Arrows
Flying Machine Night Witch
Royal Delivery
Flying Machine Electro Dragon Night Witch
Fireball
Tesla Flying Machine Electro Dragon Night Witch
Poison
Flying Machine Electro Dragon Night Witch
Lightning
Tesla Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Tesla Flying Machine Night Witch Electro Dragon Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Tesla Flying Machine

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Flying Machine Electro Dragon Night Witch Mega Knight
Tesla
Flying Machine
Zap Electro Dragon Mega Knight
Tornado
Zap Electro Giant Electro Dragon Night Witch Mega Knight
Electro Dragon
Zap Flying Machine Tornado Mega Knight
Electro Giant
Tornado
Night Witch
Zap Tornado Mega Knight
Mega Knight
Zap Flying Machine Tornado Electro Dragon Night Witch

Defense Synergies 1 13

Zap
Mega Knight Tesla Flying Machine Tornado Electro Dragon Night Witch
Tesla
Zap Tornado Night Witch
Flying Machine
Zap Electro Dragon Mega Knight
Tornado
Zap Tesla Electro Dragon Electro Giant Mega Knight
Electro Dragon
Zap Flying Machine Tornado
Electro Giant
Tornado
Night Witch
Zap Tesla Mega Knight
Mega Knight
Zap Flying Machine Tornado Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Flying Machine Electro Dragon
Zap Tesla Flying Machine Electro Dragon Night Witch Mega Knight
Tesla Tornado Mega Knight Electro Dragon Night Witch
Tesla Night Witch Electro Dragon Mega Knight
Tornado Mega Knight
Tornado Zap Tesla Flying Machine Electro Dragon Night Witch Mega Knight
Tesla Tornado Zap Flying Machine Electro Dragon Night Witch
Zap Tesla Flying Machine Electro Dragon Electro Giant Mega Knight
Tesla Tornado Night Witch
Tornado Tesla Night Witch Mega Knight
Zap Tesla Flying Machine Tornado Electro Dragon Electro Giant Night Witch Mega Knight
Tesla Zap Flying Machine Tornado Electro Dragon Night Witch
Tesla Night Witch Mega Knight Zap Flying Machine Electro Dragon
Mega Knight Zap Tesla Tornado Electro Dragon Night Witch
Tesla Mega Knight
Tornado Zap Tesla Electro Giant Mega Knight
Tesla Mega Knight Tornado Electro Dragon Night Witch
Tesla Mega Knight Zap Flying Machine Tornado Electro Dragon Night Witch
Zap Tornado Tesla Flying Machine Electro Dragon Mega Knight
Tesla Tornado
Mega Knight Tesla Flying Machine Electro Dragon Electro Giant Night Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Electro Giant
Zap Tesla Flying Machine Electro Dragon Mega Knight
Mega Knight Zap Electro Dragon
Mega Knight Zap Tesla Tornado Night Witch
Tesla Night Witch Mega Knight
Electro Giant Zap Tesla Flying Machine Tornado Electro Dragon
Tesla Flying Machine Night Witch
Mega Knight Tesla
Zap Electro Dragon Mega Knight Flying Machine Tornado
Tesla
Mega Knight Tesla Flying Machine Electro Dragon
Mega Knight Zap Tornado Electro Giant
Mega Knight Tesla Night Witch
Tesla Flying Machine Electro Dragon Electro Giant Mega Knight
Tesla Electro Dragon Electro Giant Zap Flying Machine Tornado Night Witch
Mega Knight Zap Tesla Flying Machine Electro Dragon Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Electro Dragon
Zap Flying Machine Tornado Electro Dragon
Flying Machine Electro Dragon
Flying Machine
Zap Mega Knight
Electro Giant Zap Flying Machine Tornado Electro Dragon
Flying Machine Tornado
Zap Flying Machine Tornado Electro Dragon
Zap Flying Machine Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Zap Flying Machine Tornado Electro Dragon
Zap Flying Machine Tornado Electro Dragon
Flying Machine
Flying Machine Electro Dragon
Zap Flying Machine
Zap Flying Machine Electro Dragon
Flying Machine Electro Dragon Mega Knight
Tornado
Night Witch
Zap Flying Machine Electro Dragon Mega Knight
Zap Flying Machine Tornado Electro Dragon Electro Giant Mega Knight
Night Witch Mega Knight
Tornado
Tornado
Zap Flying Machine Electro Dragon
Zap Tornado Electro Giant Electro Dragon Mega Knight
Zap Flying Machine Tornado Electro Dragon
Zap Flying Machine Tornado Electro Dragon Mega Knight
Zap Tornado
Zap Flying Machine Tornado Electro Dragon Electro Giant Night Witch
Zap Electro Dragon Flying Machine Electro Giant
Night Witch
Zap Electro Dragon Night Witch Mega Knight
Zap Electro Dragon
Mega Knight
Zap Flying Machine Electro Dragon Night Witch
Zap Flying Machine Tornado Electro Dragon
Flying Machine Electro Dragon Mega Knight
Zap Flying Machine Electro Dragon
Zap Tornado Electro Giant
Flying Machine Electro Dragon Mega Knight
Zap Electro Dragon Electro Giant Flying Machine Tornado
Zap Flying Machine Tornado Electro Dragon
Electro Dragon Zap Flying Machine Tornado Electro Giant Mega Knight
Electro Dragon Mega Knight

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