My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Goblin Curse Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Prince
Giant Snowball
Goblin Gang Goblin Curse
Zap
Goblin Gang Goblin Curse Prince
Barbarian Barrel
Goblin Gang Goblin Curse
The Log
Goblin Gang Goblin Curse Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Goblin Curse
Royal Delivery
Goblin Gang Prince
Fireball
Goblin Gang
Poison
Goblin Gang Goblin Curse
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Tornado Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Goblin Curse The Log Goblin Gang Tornado Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Zap Giant Snowball Goblin Curse The Log

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse Tornado Prince Giant Snowball The Log Mega Knight
Giant Snowball
Goblin Curse Zap Tornado Prince The Log Mega Knight
Goblin Gang
Prince
Goblin Curse
Zap Giant Snowball The Log
Tornado
Zap Giant Snowball The Log Mega Knight
Prince
Zap Mega Knight Giant Snowball Goblin Gang The Log
The Log
Goblin Curse Zap Giant Snowball Tornado Prince Mega Knight
Mega Knight
Prince Zap Giant Snowball Tornado The Log

Defense Synergies 4 13

Zap
Mega Knight Giant Snowball Goblin Gang Tornado Prince The Log
Giant Snowball
Goblin Gang Mega Knight Zap Prince The Log
Goblin Gang
Giant Snowball Zap Prince The Log
Goblin Curse
Tornado
Zap Prince The Log Mega Knight
Prince
The Log Zap Giant Snowball Goblin Gang Tornado
The Log
Prince Zap Giant Snowball Goblin Gang Tornado Mega Knight
Mega Knight
Zap Giant Snowball Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Zap Goblin Gang Goblin Curse Prince The Log Mega Knight
Goblin Gang Tornado Prince Mega Knight Giant Snowball Goblin Curse
Prince Goblin Gang Goblin Curse Mega Knight
Tornado Prince The Log Mega Knight
Goblin Gang Tornado The Log Zap Giant Snowball Mega Knight
Giant Snowball Tornado Zap Goblin Gang Goblin Curse
Zap The Log Mega Knight
Goblin Gang Goblin Curse Tornado Prince
Goblin Gang Tornado Giant Snowball Prince Mega Knight
Goblin Gang Goblin Curse Zap Giant Snowball Tornado The Log Mega Knight
Zap Giant Snowball Goblin Gang Goblin Curse Tornado
Prince Mega Knight Zap Giant Snowball Goblin Gang Goblin Curse The Log
Mega Knight Zap Giant Snowball Goblin Gang Goblin Curse Tornado Prince The Log
Goblin Gang Goblin Curse Prince Mega Knight
Tornado Zap Giant Snowball Goblin Gang Goblin Curse Prince The Log Mega Knight
Mega Knight Goblin Gang Tornado Prince
Mega Knight Zap Giant Snowball Goblin Gang Tornado Prince The Log
Zap Giant Snowball Tornado The Log Goblin Curse Mega Knight
Goblin Curse Tornado Prince
Goblin Gang Mega Knight Giant Snowball Goblin Curse Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Giant Snowball Prince
Zap Giant Snowball Goblin Gang Prince The Log Mega Knight
Goblin Gang Mega Knight Zap Prince The Log
Goblin Gang Prince Mega Knight Zap Tornado The Log
Goblin Gang Goblin Curse Prince Mega Knight
Zap Giant Snowball Goblin Gang Goblin Curse Tornado
Goblin Gang Prince
Mega Knight Goblin Curse Prince
Zap Mega Knight Giant Snowball Tornado Prince The Log
Goblin Gang Goblin Curse
Mega Knight Prince
Mega Knight Zap Giant Snowball Tornado Prince The Log
Prince Mega Knight Goblin Gang Goblin Curse
Goblin Curse Mega Knight
Goblin Gang Zap Tornado Prince The Log
Mega Knight Zap Giant Snowball Goblin Curse The Log
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Giant Snowball Goblin Curse Tornado The Log
The Log
Prince The Log
Zap Giant Snowball Goblin Curse The Log Mega Knight
Zap Giant Snowball Goblin Curse Tornado
Tornado The Log
The Log Zap Giant Snowball Goblin Curse Tornado
The Log Zap Giant Snowball Tornado
Giant Snowball Goblin Gang Tornado Prince
Zap Tornado Prince The Log
Zap Giant Snowball Goblin Curse Tornado
Giant Snowball The Log
Zap Giant Snowball Prince The Log
Zap Giant Snowball The Log
The Log Mega Knight
Giant Snowball Tornado
Zap Giant Snowball Prince The Log Mega Knight
Zap Giant Snowball Goblin Curse Tornado The Log Mega Knight
Prince The Log Mega Knight
Giant Snowball Tornado
Tornado Prince The Log
Zap Giant Snowball The Log
Zap Giant Snowball Goblin Curse Tornado The Log Mega Knight
The Log Zap Giant Snowball Tornado
Zap Giant Snowball Tornado Prince The Log Mega Knight
Zap Goblin Curse Tornado The Log
Zap Giant Snowball Goblin Curse Tornado
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball The Log Mega Knight
Zap Giant Snowball
Prince Mega Knight
Giant Snowball Goblin Curse The Log
Zap Goblin Gang Prince
Zap Giant Snowball Goblin Curse Tornado
The Log
Goblin Gang Prince Mega Knight
The Log Zap Giant Snowball
Zap Giant Snowball Tornado
Prince Mega Knight
Zap Giant Snowball Goblin Gang Tornado The Log
Zap Giant Snowball Tornado
Zap Giant Snowball Tornado Prince The Log Mega Knight
Prince
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: