My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Heal Spirit Valkyrie Bomb Tower Guards Hunter
The Log
Heal Spirit Guards Hunter
Earthquake
Bomb Tower Guards
Arrows
Heal Spirit Guards
Royal Delivery
Heal Spirit Valkyrie Guards Hunter
Fireball
Bomb Tower Hunter
Poison
Bomb Tower Guards Hunter
Lightning
Valkyrie Bomb Tower Hunter Goblinstein
Rocket
Valkyrie Bomb Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Bomb Tower Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Guards Fireball Valkyrie Bomb Tower Hunter Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Zap Guards Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Heal Spirit Valkyrie Guards Hunter
Heal Spirit
Zap Valkyrie Guards Hunter
Fireball
Zap
Valkyrie
Zap Heal Spirit Hunter
Bomb Tower
Guards
Zap Heal Spirit
Hunter
Zap Heal Spirit Valkyrie
Goblinstein

Defense Synergies 3 7

Zap
Fireball Bomb Tower Valkyrie Guards Hunter
Heal Spirit
Fireball
Zap Valkyrie Bomb Tower
Valkyrie
Zap Fireball Bomb Tower Hunter
Bomb Tower
Zap Fireball Valkyrie
Guards
Hunter Zap
Hunter
Guards Zap Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Bomb Tower Hunter Zap Valkyrie
Bomb Tower Hunter Valkyrie
Bomb Tower Hunter Valkyrie Guards
Fireball Valkyrie Bomb Tower
Fireball Zap Valkyrie Bomb Tower Guards Hunter
Hunter Zap Fireball Bomb Tower
Zap Fireball Valkyrie Bomb Tower
Hunter Bomb Tower
Guards Valkyrie Hunter
Valkyrie Guards Zap Fireball Bomb Tower Hunter
Hunter Zap Fireball
Bomb Tower Hunter Zap Fireball Valkyrie Guards
Fireball Valkyrie Bomb Tower Zap Guards Hunter
Bomb Tower Hunter
Bomb Tower Zap Fireball Hunter
Bomb Tower Fireball Valkyrie Hunter
Fireball Bomb Tower Zap Valkyrie Guards Hunter
Zap Valkyrie Bomb Tower Hunter Fireball Guards
Bomb Tower Hunter
Valkyrie Fireball Bomb Tower Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Fireball
Fireball Zap Valkyrie Bomb Tower Hunter
Guards Zap Valkyrie Bomb Tower Hunter
Valkyrie Guards Hunter Zap Fireball
Valkyrie Guards Hunter
Fireball Zap Bomb Tower Hunter
Guards Fireball Valkyrie Bomb Tower Hunter
Valkyrie Bomb Tower Hunter
Zap Fireball Valkyrie Bomb Tower
Guards
Valkyrie Bomb Tower Guards Hunter
Zap Fireball Valkyrie Guards
Fireball Valkyrie Bomb Tower Guards Hunter
Fireball Valkyrie Bomb Tower
Guards Zap Fireball Valkyrie Bomb Tower Hunter
Valkyrie Zap Fireball Bomb Tower Hunter
Zap Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball Zap
Fireball
Fireball Valkyrie Guards
Fireball Zap Valkyrie
Fireball Zap Hunter
Fireball Zap Hunter
Fireball Zap
Fireball Guards
Zap Fireball Valkyrie
Fireball Zap
Fireball Hunter
Fireball
Zap Fireball
Zap Fireball Hunter
Fireball
Fireball
Zap Fireball Hunter
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Hunter
Fireball Zap Hunter
Fireball Zap
Fireball Zap
Zap Fireball Hunter
Zap Fireball Guards
Fireball
Zap Fireball Hunter
Zap Fireball
Fireball
Zap Fireball Guards
Fireball Zap Hunter
Fireball
Fireball Valkyrie Hunter
Zap Fireball
Zap Fireball
Zap Fireball Guards
Zap Fireball
Zap Fireball
Fireball

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