My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Giant Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Lumberjack Little Prince
Zap
Skeleton Army Little Prince
Barbarian Barrel
Valkyrie Bomb Tower Skeleton Army Lumberjack Little Prince
The Log
Skeleton Army Lumberjack Little Prince
Earthquake
Bomb Tower Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Valkyrie Skeleton Army Lumberjack Little Prince
Fireball
Bomb Tower Skeleton Army Lumberjack Little Prince
Poison
Bomb Tower Skeleton Army Little Prince
Lightning
Valkyrie Bomb Tower Lumberjack Little Prince
Rocket
Valkyrie Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Bomb Tower Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Little Prince Fireball Valkyrie Bomb Tower Lumberjack Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Little Prince Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Valkyrie Lumberjack Little Prince
Fireball
Zap Little Prince
Valkyrie
Lumberjack Zap Little Prince
Bomb Tower
Skeleton Army
Electro Giant
Lumberjack
Lumberjack
Valkyrie Zap Electro Giant
Little Prince
Zap Fireball Valkyrie

Defense Synergies 2 14

Zap
Fireball Bomb Tower Valkyrie Skeleton Army Lumberjack Little Prince
Fireball
Zap Valkyrie Bomb Tower Lumberjack Little Prince
Valkyrie
Zap Fireball Bomb Tower Lumberjack Little Prince
Bomb Tower
Zap Fireball Valkyrie Skeleton Army
Skeleton Army
Zap Bomb Tower Lumberjack
Electro Giant
Lumberjack
Zap Fireball Valkyrie Skeleton Army Little Prince
Little Prince
Zap Fireball Valkyrie Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Bomb Tower Skeleton Army Lumberjack Zap Valkyrie
Bomb Tower Skeleton Army Lumberjack Valkyrie
Bomb Tower Skeleton Army Lumberjack Valkyrie
Fireball Valkyrie Bomb Tower Skeleton Army Lumberjack
Fireball Skeleton Army Zap Valkyrie Bomb Tower Lumberjack
Zap Fireball Bomb Tower Little Prince
Zap Fireball Valkyrie Bomb Tower Electro Giant
Bomb Tower Skeleton Army Lumberjack
Skeleton Army Valkyrie Lumberjack Little Prince
Valkyrie Skeleton Army Zap Fireball Bomb Tower Electro Giant Lumberjack
Zap Fireball
Bomb Tower Skeleton Army Lumberjack Zap Fireball Valkyrie
Fireball Valkyrie Bomb Tower Skeleton Army Zap Lumberjack
Skeleton Army Bomb Tower Lumberjack
Bomb Tower Skeleton Army Zap Fireball Electro Giant Lumberjack
Bomb Tower Fireball Valkyrie Skeleton Army Lumberjack
Fireball Valkyrie Bomb Tower Zap Skeleton Army Lumberjack Little Prince
Zap Valkyrie Bomb Tower Fireball Lumberjack Little Prince
Bomb Tower Lumberjack
Valkyrie Skeleton Army Fireball Bomb Tower Electro Giant Lumberjack Little Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Fireball Electro Giant
Fireball Zap Valkyrie Bomb Tower Lumberjack
Skeleton Army Lumberjack Zap Valkyrie Bomb Tower
Valkyrie Skeleton Army Lumberjack Zap Fireball
Valkyrie Skeleton Army Lumberjack
Fireball Electro Giant Zap Bomb Tower
Skeleton Army Fireball Valkyrie Bomb Tower Lumberjack
Valkyrie Bomb Tower Skeleton Army Lumberjack
Zap Fireball Valkyrie Bomb Tower Skeleton Army
Skeleton Army
Valkyrie Bomb Tower Lumberjack
Skeleton Army Zap Fireball Valkyrie Electro Giant
Skeleton Army Fireball Valkyrie Bomb Tower Lumberjack
Fireball Valkyrie Bomb Tower Skeleton Army Electro Giant
Skeleton Army Electro Giant Zap Fireball Valkyrie Bomb Tower Lumberjack Little Prince
Valkyrie Zap Fireball Bomb Tower Electro Giant
Zap Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Electro Giant Zap
Fireball Zap
Fireball Zap
Fireball Lumberjack
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Electro Giant Little Prince
Fireball
Fireball
Zap Fireball
Zap Electro Giant Fireball Valkyrie Little Prince
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball Electro Giant Little Prince
Zap Fireball Electro Giant
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Valkyrie Lumberjack
Zap Fireball
Zap Fireball Electro Giant
Zap Electro Giant Fireball
Zap Fireball
Zap Fireball Electro Giant Little Prince
Fireball

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