My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Baby Dragon Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Valkyrie Witch
The Log
Mini P.E.K.K.A Witch Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Ram Rider
Fireball
Baby Dragon Witch Ram Rider
Poison
Witch
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Freeze Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Ram Rider Mini P.E.K.K.A Valkyrie Baby Dragon Freeze Witch
Fireball
Zap Baby Dragon Freeze Ram Rider
Mini P.E.K.K.A
Zap Valkyrie Baby Dragon Ram Rider
Valkyrie
Zap Mini P.E.K.K.A Baby Dragon Witch Ram Rider
Baby Dragon
Zap Fireball Mini P.E.K.K.A Valkyrie Witch Ram Rider
Freeze
Zap Fireball
Witch
Zap Valkyrie Baby Dragon Ram Rider
Ram Rider
Zap Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Witch

Defense Synergies 2 17

Zap
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Witch Ram Rider
Fireball
Zap Mini P.E.K.K.A Valkyrie Freeze Ram Rider
Mini P.E.K.K.A
Zap Fireball Valkyrie Baby Dragon Freeze Witch Ram Rider
Valkyrie
Zap Fireball Mini P.E.K.K.A Baby Dragon Freeze Witch
Baby Dragon
Zap Mini P.E.K.K.A Valkyrie Witch
Freeze
Fireball Mini P.E.K.K.A Valkyrie
Witch
Zap Mini P.E.K.K.A Valkyrie Baby Dragon
Ram Rider
Zap Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Baby Dragon Ram Rider
Mini P.E.K.K.A Zap Valkyrie Witch Ram Rider
Mini P.E.K.K.A Witch Ram Rider Valkyrie Freeze
Mini P.E.K.K.A Witch Valkyrie Ram Rider
Fireball Mini P.E.K.K.A Valkyrie
Fireball Freeze Zap Valkyrie Baby Dragon
Ram Rider Zap Fireball Baby Dragon Freeze Witch
Zap Fireball Valkyrie Baby Dragon Ram Rider
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Valkyrie
Valkyrie Witch Zap Fireball Baby Dragon Freeze Ram Rider
Zap Fireball Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Zap Fireball Valkyrie Freeze Witch Ram Rider
Fireball Valkyrie Zap Mini P.E.K.K.A Baby Dragon Freeze Witch
Mini P.E.K.K.A Ram Rider
Zap Fireball Mini P.E.K.K.A Freeze Ram Rider
Fireball Mini P.E.K.K.A Valkyrie Witch
Fireball Zap Valkyrie Baby Dragon Witch Ram Rider
Zap Valkyrie Baby Dragon Freeze Witch Fireball Ram Rider
Mini P.E.K.K.A Ram Rider
Valkyrie Fireball Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A Valkyrie Baby Dragon
Zap Mini P.E.K.K.A Valkyrie Witch Ram Rider
Mini P.E.K.K.A Valkyrie Zap Fireball Ram Rider
Mini P.E.K.K.A Valkyrie Witch Ram Rider
Fireball Zap Baby Dragon Freeze Witch Ram Rider
Mini P.E.K.K.A Fireball Valkyrie Witch Ram Rider
Mini P.E.K.K.A Valkyrie
Zap Freeze Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch
Mini P.E.K.K.A Valkyrie Witch
Zap Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Witch Ram Rider
Fireball Valkyrie Baby Dragon Witch
Witch Zap Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Freeze
Valkyrie Zap Fireball Mini P.E.K.K.A Baby Dragon Freeze Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Freeze
Fireball Zap Baby Dragon Ram Rider
Fireball Baby Dragon
Fireball Valkyrie Freeze
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon Freeze Witch Ram Rider
Baby Dragon Witch
Fireball Zap Baby Dragon Freeze Ram Rider
Fireball Zap Ram Rider
Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie Ram Rider
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Freeze Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Zap Baby Dragon Witch Ram Rider
Fireball Zap Baby Dragon Witch Ram Rider
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Witch
Zap Fireball Freeze Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fireball Freeze Witch
Fireball Zap Baby Dragon Witch Ram Rider
Freeze
Fireball
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Freeze Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Freeze Witch
Fireball

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