My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Cannon Cart
Giant Snowball
Skeleton Army Balloon
Zap
Inferno Tower Skeleton Army Balloon Cannon Cart
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army Cannon Cart
The Log
Skeleton Army Cannon Cart
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Balloon Cannon Cart
Fireball
Inferno Tower Wizard Skeleton Army Balloon Cannon Cart
Poison
Inferno Tower Wizard Skeleton Army Balloon
Lightning
Valkyrie Inferno Tower Wizard Balloon Cannon Cart
Rocket
Valkyrie Inferno Tower Wizard Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Valkyrie Freeze Inferno Tower Wizard Balloon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Valkyrie Freeze

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Cannon Cart Valkyrie Freeze
Valkyrie
Balloon Cannon Cart Zap Wizard
Inferno Tower
Wizard
Valkyrie Balloon
Skeleton Army
Freeze
Balloon Zap
Balloon
Zap Valkyrie Freeze Wizard
Cannon Cart
Zap Valkyrie

Defense Synergies 1 14

Zap
Valkyrie Inferno Tower Skeleton Army Cannon Cart
Valkyrie
Zap Inferno Tower Wizard Freeze Cannon Cart
Inferno Tower
Skeleton Army Zap Valkyrie Cannon Cart
Wizard
Valkyrie Skeleton Army Freeze Cannon Cart
Skeleton Army
Inferno Tower Zap Wizard Freeze Cannon Cart
Freeze
Valkyrie Wizard Skeleton Army
Balloon
Cannon Cart
Zap Valkyrie Inferno Tower Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Zap Valkyrie Cannon Cart
Inferno Tower Skeleton Army Valkyrie Freeze Cannon Cart
Inferno Tower Skeleton Army Valkyrie Cannon Cart
Valkyrie Skeleton Army
Skeleton Army Freeze Zap Valkyrie Cannon Cart
Inferno Tower Zap Wizard Freeze
Zap Valkyrie Inferno Tower Cannon Cart
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower Cannon Cart
Valkyrie Skeleton Army Zap Wizard Freeze Cannon Cart
Inferno Tower Zap Wizard
Inferno Tower Skeleton Army Zap Valkyrie Wizard Freeze Cannon Cart
Valkyrie Wizard Skeleton Army Zap Freeze Cannon Cart
Inferno Tower Skeleton Army Cannon Cart
Inferno Tower Skeleton Army Zap Freeze
Wizard Valkyrie Inferno Tower Skeleton Army Cannon Cart
Zap Valkyrie Wizard Skeleton Army Cannon Cart
Zap Valkyrie Wizard Freeze Cannon Cart
Inferno Tower Cannon Cart
Valkyrie Wizard Skeleton Army Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Inferno Tower Cannon Cart
Zap Valkyrie Wizard Cannon Cart
Skeleton Army Zap Valkyrie Inferno Tower Cannon Cart
Valkyrie Skeleton Army Zap Inferno Tower Cannon Cart
Inferno Tower Valkyrie Skeleton Army Cannon Cart
Wizard Zap Freeze
Skeleton Army Valkyrie Inferno Tower Cannon Cart
Inferno Tower Valkyrie Skeleton Army Cannon Cart
Zap Freeze Valkyrie Inferno Tower Skeleton Army Cannon Cart
Inferno Tower Skeleton Army
Valkyrie Inferno Tower Cannon Cart
Skeleton Army Zap Valkyrie
Skeleton Army Cannon Cart Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army Cannon Cart
Inferno Tower Skeleton Army Zap Valkyrie Freeze Cannon Cart
Valkyrie Zap Inferno Tower Wizard Freeze Cannon Cart
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Cannon Cart
Cannon Cart Valkyrie Freeze
Wizard Zap Valkyrie
Wizard Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Zap Valkyrie Wizard Cannon Cart
Zap Wizard
Cannon Cart
Freeze Cannon Cart
Zap Cannon Cart
Zap Wizard Cannon Cart
Wizard Cannon Cart
Freeze
Zap Wizard
Zap Valkyrie Wizard
Wizard
Zap Cannon Cart
Zap Freeze Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Skeleton Army Freeze Cannon Cart
Zap Wizard
Freeze
Valkyrie Wizard Cannon Cart
Zap Wizard
Zap
Cannon Cart
Zap Freeze
Zap
Zap Freeze Cannon Cart
Cannon Cart
Wizard

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