My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Bowler Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Valkyrie Inferno Tower Wizard Witch Electro Wizard
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Bowler Electro Wizard
Fireball
Inferno Tower Wizard Witch Bowler Electro Wizard
Poison
Inferno Tower Wizard Witch Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Witch Bowler Electro Wizard
Rocket
Valkyrie Inferno Tower Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Electro Wizard Inferno Tower Wizard Witch Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Valkyrie Electro Wizard Inferno Tower

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Valkyrie Witch Bowler Mega Knight
Valkyrie
Zap Wizard Witch Electro Wizard
Inferno Tower
Wizard
Valkyrie Mega Knight
Witch
Zap Valkyrie Bowler Mega Knight
Bowler
Zap Witch Electro Wizard
Electro Wizard
Zap Valkyrie Bowler Mega Knight
Mega Knight
Zap Wizard Witch Electro Wizard

Defense Synergies 3 17

Zap
Electro Wizard Mega Knight Valkyrie Inferno Tower Witch Bowler
Valkyrie
Zap Inferno Tower Wizard Witch Bowler Electro Wizard
Inferno Tower
Electro Wizard Zap Valkyrie Mega Knight
Wizard
Valkyrie Electro Wizard Mega Knight
Witch
Zap Valkyrie Bowler Electro Wizard Mega Knight
Bowler
Zap Valkyrie Witch Electro Wizard
Electro Wizard
Zap Inferno Tower Valkyrie Wizard Witch Bowler Mega Knight
Mega Knight
Zap Inferno Tower Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Valkyrie Inferno Tower Wizard Electro Wizard
Inferno Tower Zap Valkyrie Witch Electro Wizard Mega Knight
Inferno Tower Witch Bowler Mega Knight Valkyrie Electro Wizard
Inferno Tower Witch Valkyrie Bowler Electro Wizard Mega Knight
Valkyrie Bowler Mega Knight
Bowler Zap Valkyrie Electro Wizard Mega Knight
Inferno Tower Electro Wizard Zap Wizard Witch
Bowler Zap Valkyrie Inferno Tower Electro Wizard Mega Knight
Inferno Tower Witch
Valkyrie Inferno Tower Bowler Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Zap Wizard Bowler Mega Knight
Inferno Tower Zap Wizard Witch Electro Wizard
Inferno Tower Bowler Mega Knight Zap Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Bowler Mega Knight Zap Witch Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Zap Bowler Electro Wizard Mega Knight
Wizard Mega Knight Valkyrie Inferno Tower Witch Bowler Electro Wizard
Valkyrie Mega Knight Zap Wizard Witch Bowler Electro Wizard
Zap Valkyrie Wizard Witch Bowler Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Valkyrie Wizard Bowler Mega Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Inferno Tower Witch Bowler Electro Wizard
Electro Wizard Zap Valkyrie Wizard Bowler Mega Knight
Mega Knight Zap Valkyrie Inferno Tower Witch Bowler Electro Wizard
Valkyrie Bowler Mega Knight Zap Inferno Tower Electro Wizard
Inferno Tower Valkyrie Witch Bowler Mega Knight
Wizard Zap Witch Electro Wizard
Valkyrie Inferno Tower Witch Bowler Electro Wizard
Inferno Tower Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Valkyrie Inferno Tower Witch
Inferno Tower Witch
Mega Knight Valkyrie Inferno Tower Witch Bowler
Mega Knight Zap Valkyrie Bowler Electro Wizard
Bowler Mega Knight Valkyrie Inferno Tower Wizard Witch
Wizard Valkyrie Witch Bowler Mega Knight
Inferno Tower Witch Electro Wizard Zap Valkyrie Bowler
Valkyrie Bowler Mega Knight Zap Inferno Tower Wizard Witch Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Bowler Electro Wizard
Valkyrie
Wizard Zap Valkyrie Bowler Mega Knight
Wizard Zap Witch
Wizard Witch Bowler
Zap Wizard Bowler
Zap Wizard
Bowler Electro Wizard
Zap Valkyrie Wizard Bowler Electro Wizard
Zap Wizard
Bowler
Zap
Zap Wizard Witch Bowler
Wizard Bowler Mega Knight
Zap Wizard Bowler Electro Wizard Mega Knight
Zap Valkyrie Wizard Witch Bowler Mega Knight
Bowler Mega Knight
Wizard
Bowler
Zap
Zap Valkyrie Wizard Witch Bowler Mega Knight
Witch
Zap Wizard Witch Bowler Electro Wizard
Zap Wizard Witch Bowler Mega Knight
Zap
Zap Wizard Witch Electro Wizard
Zap Electro Wizard Wizard Witch
Bowler
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard Bowler
Zap Electro Wizard Witch
Zap Wizard Witch Electro Wizard
Valkyrie Wizard Bowler Electro Wizard Mega Knight
Zap Wizard Bowler
Zap
Mega Knight
Zap Witch Bowler Electro Wizard
Zap Witch Electro Wizard
Zap Witch Bowler Electro Wizard Mega Knight
Wizard Bowler Mega Knight

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