My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Baby Dragon Balloon Inferno Dragon Lumberjack
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Baby Dragon Balloon Inferno Dragon Lumberjack
Fireball
Skeleton Army Baby Dragon Balloon Inferno Dragon Lumberjack
Poison
Skeleton Army Balloon
Lightning
Valkyrie Baby Dragon Balloon Inferno Dragon Lumberjack
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Valkyrie Baby Dragon Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Valkyrie Baby Dragon The Log Lumberjack
Valkyrie
Balloon Lumberjack Zap Baby Dragon
Skeleton Army
Baby Dragon
Zap Valkyrie Balloon Inferno Dragon Lumberjack
Balloon
Zap Valkyrie Lumberjack Baby Dragon The Log
The Log
Zap Balloon Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Valkyrie Balloon Zap Baby Dragon The Log

Defense Synergies 0 17

Zap
Valkyrie Skeleton Army Baby Dragon The Log Inferno Dragon Lumberjack
Valkyrie
Zap Baby Dragon The Log Lumberjack
Skeleton Army
Zap The Log Inferno Dragon Lumberjack
Baby Dragon
Zap Valkyrie The Log Inferno Dragon Lumberjack
Balloon
The Log
Zap Valkyrie Skeleton Army Baby Dragon Inferno Dragon Lumberjack
Inferno Dragon
Zap Skeleton Army Baby Dragon The Log
Lumberjack
Zap Valkyrie Skeleton Army Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon The Log
Skeleton Army Inferno Dragon Lumberjack Zap Valkyrie The Log
Skeleton Army Lumberjack Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Valkyrie
Valkyrie Skeleton Army The Log Lumberjack
Skeleton Army The Log Zap Valkyrie Baby Dragon Lumberjack
Inferno Dragon Zap Baby Dragon
Zap Valkyrie Baby Dragon The Log
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army Zap Baby Dragon The Log Lumberjack
Inferno Dragon Zap Baby Dragon
Skeleton Army Lumberjack Zap Valkyrie The Log
Valkyrie Skeleton Army Zap Baby Dragon The Log Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Zap The Log Inferno Dragon Lumberjack
Valkyrie Skeleton Army Lumberjack
Valkyrie Zap Skeleton Army Baby Dragon The Log Lumberjack
Zap Valkyrie Baby Dragon The Log Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Skeleton Army Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap
Zap Valkyrie Baby Dragon The Log Inferno Dragon Lumberjack
Skeleton Army Lumberjack Zap Valkyrie The Log
Valkyrie Skeleton Army Lumberjack Zap The Log
Valkyrie Skeleton Army Inferno Dragon Lumberjack
Zap Baby Dragon
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army Inferno Dragon Lumberjack
Zap Valkyrie Skeleton Army Baby Dragon The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Lumberjack
Skeleton Army Zap Valkyrie The Log
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Zap Valkyrie Baby Dragon The Log Inferno Dragon Lumberjack
Valkyrie Zap Baby Dragon The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Zap Valkyrie Baby Dragon The Log
Zap Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Lumberjack
Zap Valkyrie The Log
Zap Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Zap Baby Dragon The Log
Zap Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Valkyrie Baby Dragon
Inferno Dragon
The Log Zap Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon
Zap
Zap The Log
Zap
The Log
Zap Skeleton Army
Zap Baby Dragon
The Log
Valkyrie Baby Dragon Lumberjack
The Log Zap Baby Dragon
Zap
Zap Baby Dragon The Log
Zap
Zap Baby Dragon The Log
Inferno Dragon

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