My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Bandit Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Little Prince
Zap
Dark Prince Bandit Little Prince
Barbarian Barrel
Valkyrie Dark Prince Bandit Electro Wizard Little Prince
The Log
Dark Prince Bandit Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Valkyrie Dark Prince Bandit Electro Wizard Little Prince
Fireball
Bandit Electro Wizard Little Prince
Poison
Electro Wizard Little Prince
Lightning
Valkyrie Dark Prince Bandit Electro Wizard Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Void Bandit Little Prince Valkyrie Dark Prince Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tornado Void Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Void Electro Wizard Valkyrie Dark Prince Bandit Little Prince
Valkyrie
Zap Tornado Dark Prince Bandit Electro Wizard Little Prince
Tornado
Zap Valkyrie Dark Prince
Void
Zap
Dark Prince
Zap Valkyrie Tornado Bandit Electro Wizard Little Prince
Bandit
Zap Valkyrie Dark Prince Electro Wizard Little Prince
Electro Wizard
Zap Valkyrie Dark Prince Bandit
Little Prince
Zap Valkyrie Dark Prince Bandit

Defense Synergies 1 19

Zap
Electro Wizard Valkyrie Tornado Void Dark Prince Bandit Little Prince
Valkyrie
Zap Tornado Bandit Electro Wizard Little Prince
Tornado
Zap Valkyrie Dark Prince Electro Wizard Little Prince
Void
Zap
Dark Prince
Zap Tornado Bandit Electro Wizard Little Prince
Bandit
Zap Valkyrie Dark Prince Electro Wizard Little Prince
Electro Wizard
Zap Valkyrie Tornado Dark Prince Bandit Little Prince
Little Prince
Zap Valkyrie Tornado Dark Prince Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Void Electro Wizard
Zap Valkyrie Dark Prince Bandit Electro Wizard
Tornado Valkyrie Void Dark Prince Bandit Electro Wizard
Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Tornado Dark Prince
Tornado Zap Valkyrie Dark Prince Bandit Electro Wizard
Tornado Electro Wizard Zap Void Little Prince
Zap Valkyrie Void Bandit Electro Wizard
Tornado
Tornado Valkyrie Dark Prince Bandit Electro Wizard Little Prince
Valkyrie Electro Wizard Zap Tornado Dark Prince Bandit
Zap Tornado Electro Wizard
Zap Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Zap Tornado Dark Prince Electro Wizard
Bandit Electro Wizard
Tornado Zap Bandit Electro Wizard
Valkyrie Tornado Dark Prince Electro Wizard
Zap Valkyrie Tornado Dark Prince Bandit Electro Wizard Little Prince
Zap Valkyrie Tornado Dark Prince Bandit Electro Wizard Little Prince
Tornado Electro Wizard
Valkyrie Dark Prince Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Void Dark Prince Bandit Electro Wizard
Void Bandit Electro Wizard Zap Valkyrie
Bandit Zap Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Zap Tornado Bandit Electro Wizard
Valkyrie Dark Prince Bandit
Zap Tornado Electro Wizard
Dark Prince Valkyrie Void Bandit Electro Wizard
Valkyrie Dark Prince
Zap Void Electro Wizard Valkyrie Tornado Dark Prince Bandit
Valkyrie Dark Prince
Zap Valkyrie Tornado Void Dark Prince Electro Wizard
Dark Prince Valkyrie Bandit
Valkyrie
Electro Wizard Zap Valkyrie Tornado Dark Prince Little Prince
Valkyrie Zap Dark Prince Electro Wizard
Zap Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie Bandit
Void Zap Tornado Bandit Electro Wizard
Void Bandit
Valkyrie Void Dark Prince
Zap Valkyrie Dark Prince
Zap Tornado
Tornado
Zap Tornado
Void Zap Tornado Bandit
Tornado Void Electro Wizard
Void Zap Valkyrie Tornado Dark Prince Bandit Electro Wizard
Void Zap Tornado
Void Bandit
Void Bandit
Zap
Zap Bandit
Bandit
Tornado
Void Zap Dark Prince Bandit Electro Wizard
Zap Valkyrie Tornado Void Little Prince
Void
Tornado Void
Void Tornado
Zap Void
Zap Tornado Valkyrie Dark Prince Little Prince
Void Zap Tornado Bandit Electro Wizard
Void Zap Tornado Bandit
Void Zap Tornado Bandit
Zap Tornado Void Electro Wizard Little Prince
Zap Electro Wizard Void
Void
Void Zap Bandit
Zap Void Electro Wizard
Zap Electro Wizard Void Dark Prince Bandit
Zap Tornado Electro Wizard
Void Valkyrie Dark Prince Electro Wizard
Zap
Void Zap Tornado
Dark Prince
Zap Tornado Electro Wizard
Zap Tornado Void Electro Wizard
Void Zap Tornado Dark Prince Bandit Electro Wizard Little Prince
Void
Void

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