My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon
Giant Snowball
Goblin Barrel Skeleton Army Balloon
Zap
Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Magic Archer
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Wizard Goblin Barrel Skeleton Army Balloon Magic Archer
Fireball
Wizard Goblin Barrel Skeleton Army Balloon Magic Archer
Poison
Wizard Skeleton Army Balloon Magic Archer
Lightning
Valkyrie Wizard Balloon Magic Archer
Rocket
Valkyrie Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Valkyrie Magic Archer Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Valkyrie Magic Archer Mega Knight
Valkyrie
Goblin Barrel Balloon Zap Wizard Magic Archer
Wizard
Valkyrie Balloon Mega Knight
Goblin Barrel
Valkyrie Skeleton Army Balloon Mega Knight
Skeleton Army
Goblin Barrel
Balloon
Zap Valkyrie Wizard Goblin Barrel Magic Archer Mega Knight
Magic Archer
Zap Valkyrie Balloon Mega Knight
Mega Knight
Zap Wizard Goblin Barrel Balloon Magic Archer

Defense Synergies 1 9

Zap
Mega Knight Valkyrie Skeleton Army Magic Archer
Valkyrie
Zap Wizard Magic Archer
Wizard
Valkyrie Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Zap Wizard Magic Archer
Balloon
Magic Archer
Zap Valkyrie Skeleton Army Mega Knight
Mega Knight
Zap Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Magic Archer
Skeleton Army Zap Valkyrie Mega Knight
Skeleton Army Mega Knight Valkyrie
Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Zap Valkyrie Magic Archer Mega Knight
Zap Wizard Magic Archer
Zap Valkyrie Magic Archer Mega Knight
Skeleton Army
Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Zap Wizard Magic Archer Mega Knight
Zap Wizard Magic Archer
Skeleton Army Mega Knight Zap Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Zap Magic Archer
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Wizard Mega Knight Valkyrie Skeleton Army
Mega Knight Zap Valkyrie Wizard Skeleton Army Magic Archer
Zap Valkyrie Wizard Magic Archer Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap
Zap Valkyrie Wizard Magic Archer Mega Knight
Skeleton Army Mega Knight Zap Valkyrie
Valkyrie Skeleton Army Mega Knight Zap
Valkyrie Skeleton Army Mega Knight
Wizard Zap Magic Archer
Skeleton Army Valkyrie
Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Valkyrie Skeleton Army Magic Archer
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army Magic Archer Mega Knight
Skeleton Army Zap Valkyrie Magic Archer
Valkyrie Mega Knight Zap Wizard Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Zap Magic Archer
Magic Archer
Valkyrie
Wizard Zap Valkyrie Magic Archer Mega Knight
Wizard Zap Magic Archer
Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Zap Valkyrie Wizard Magic Archer
Zap Wizard Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard Mega Knight
Zap Wizard Magic Archer Mega Knight
Zap Valkyrie Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Magic Archer Mega Knight
Zap Wizard Magic Archer
Zap Wizard Magic Archer Mega Knight
Zap Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Zap Wizard Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Wizard Magic Archer
Zap Skeleton Army Magic Archer
Zap Wizard Magic Archer
Valkyrie Wizard Magic Archer Mega Knight
Zap Wizard Magic Archer
Zap
Mega Knight
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer Mega Knight
Wizard Mega Knight

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