My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Sparky
Giant Snowball
Wall Breakers Guards
Zap
Wall Breakers Guards Sparky
Barbarian Barrel
Wall Breakers Guards Electro Wizard Sparky
The Log
Wall Breakers Guards Sparky
Earthquake
Guards
Arrows
Wall Breakers Guards
Royal Delivery
Wall Breakers Guards P.E.K.K.A Electro Wizard Sparky
Fireball
Wall Breakers Electro Wizard Sparky
Poison
Guards Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Guards Electro Wizard Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Guards

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Sparky Wall Breakers Guards The Log Mega Knight
Wall Breakers
Zap The Log Electro Wizard Mega Knight
Guards
Zap The Log
P.E.K.K.A
Zap Electro Wizard The Log
The Log
Zap Wall Breakers Guards P.E.K.K.A Sparky Mega Knight
Electro Wizard
Zap P.E.K.K.A Wall Breakers Sparky Mega Knight
Sparky
Zap The Log Electro Wizard
Mega Knight
Zap Wall Breakers The Log Electro Wizard

Defense Synergies 3 12

Zap
Electro Wizard Mega Knight Guards P.E.K.K.A The Log Sparky
Wall Breakers
Guards
Zap The Log Electro Wizard Sparky
P.E.K.K.A
The Log Zap Electro Wizard
The Log
P.E.K.K.A Zap Guards Electro Wizard Sparky Mega Knight
Electro Wizard
Zap Guards P.E.K.K.A The Log Mega Knight
Sparky
Zap Guards The Log
Mega Knight
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard Sparky
P.E.K.K.A Sparky Zap The Log Electro Wizard Mega Knight
P.E.K.K.A Sparky Mega Knight Electro Wizard
P.E.K.K.A Sparky Guards Electro Wizard Mega Knight
P.E.K.K.A The Log Sparky Mega Knight
The Log Zap Guards Electro Wizard Mega Knight
Electro Wizard Zap
Zap P.E.K.K.A The Log Electro Wizard Sparky Mega Knight
P.E.K.K.A Sparky
Guards Electro Wizard Sparky Mega Knight
Guards Electro Wizard Zap The Log Mega Knight
Zap Electro Wizard
P.E.K.K.A Sparky Mega Knight Zap Guards The Log Electro Wizard
Sparky Mega Knight Zap Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Sparky Electro Wizard Mega Knight
Zap P.E.K.K.A The Log Electro Wizard Sparky Mega Knight
Sparky Mega Knight P.E.K.K.A Electro Wizard
Mega Knight Zap Guards The Log Electro Wizard
Zap The Log Guards Electro Wizard Mega Knight
P.E.K.K.A Sparky Electro Wizard
Mega Knight Guards P.E.K.K.A The Log Electro Wizard Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap The Log Mega Knight
Guards P.E.K.K.A Mega Knight Zap The Log Electro Wizard Sparky
Guards P.E.K.K.A Mega Knight Zap The Log Electro Wizard Sparky
P.E.K.K.A Guards Sparky Mega Knight
Zap Electro Wizard
Guards P.E.K.K.A Sparky Electro Wizard
P.E.K.K.A Mega Knight Sparky
Zap P.E.K.K.A Electro Wizard Mega Knight The Log Sparky
P.E.K.K.A Guards Sparky
P.E.K.K.A Mega Knight Guards Sparky
P.E.K.K.A Mega Knight Zap Guards The Log Electro Wizard
P.E.K.K.A Mega Knight Guards Sparky
Sparky Mega Knight
Guards Electro Wizard Sparky Zap P.E.K.K.A The Log
Mega Knight Zap P.E.K.K.A The Log Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Sparky
Zap The Log Electro Wizard
The Log Sparky
Guards The Log Sparky
Zap The Log Sparky Mega Knight
Zap
The Log Sparky
The Log Zap
The Log Zap
Guards Electro Wizard Sparky
Zap The Log Electro Wizard Sparky
Zap
The Log Sparky
Zap The Log Sparky
Zap The Log Sparky
The Log Sparky Mega Knight
Sparky
Sparky
Zap The Log Electro Wizard Sparky Mega Knight
Zap The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
Zap The Log
Zap The Log Sparky Mega Knight
The Log Zap Electro Wizard Sparky
Zap The Log Sparky Mega Knight
Zap The Log Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard Guards
Sparky
Zap The Log Sparky Mega Knight
Zap Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
The Log Sparky
Zap Electro Wizard Guards
Zap Electro Wizard
The Log
Electro Wizard Sparky Mega Knight
The Log Zap
Zap Sparky
P.E.K.K.A Sparky Mega Knight
Zap Guards The Log Electro Wizard Sparky
Zap Electro Wizard
Zap The Log Electro Wizard Sparky Mega Knight
P.E.K.K.A Sparky
Sparky Mega Knight

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