My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Giant Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Witch
Zap
Clone Witch
Barbarian Barrel
Wizard Clone Witch
The Log
Clone Witch
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Wizard Clone Witch
Fireball
Wizard Clone Witch
Poison
Wizard Clone Witch
Lightning
Wizard Witch Goblinstein
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Wizard Witch Goblinstein Rocket Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Clone Wizard Witch

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Witch Mega Knight
Wizard
Mega Knight
Rocket
Electro Giant
Clone
Witch
Witch
Zap Clone Mega Knight
Electro Giant
Rocket
Mega Knight
Zap Wizard Witch
Goblinstein

Defense Synergies 1 3

Zap
Mega Knight Witch
Wizard
Mega Knight
Rocket
Clone
Witch
Zap Mega Knight
Electro Giant
Mega Knight
Zap Wizard Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
Zap Witch Mega Knight
Rocket Witch Mega Knight
Witch Mega Knight
Rocket Mega Knight
Zap Mega Knight
Rocket Zap Wizard Witch
Rocket Zap Electro Giant Mega Knight
Witch
Mega Knight
Witch Zap Wizard Electro Giant Mega Knight
Zap Wizard Witch
Mega Knight Zap Wizard Rocket Witch
Wizard Rocket Mega Knight Zap Witch
Mega Knight
Rocket Zap Electro Giant Mega Knight
Wizard Mega Knight Witch
Mega Knight Zap Wizard Witch
Zap Wizard Witch Mega Knight
Wizard Mega Knight Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Electro Giant
Zap Wizard Rocket Mega Knight
Mega Knight Zap Rocket Witch
Rocket Mega Knight Zap
Witch Mega Knight
Wizard Rocket Electro Giant Zap Witch
Rocket Witch
Mega Knight
Zap Rocket Mega Knight Witch
Witch
Mega Knight Witch
Rocket Mega Knight Zap Electro Giant
Rocket Mega Knight Wizard Witch
Wizard Witch Electro Giant Mega Knight
Witch Electro Giant Zap Rocket
Mega Knight Zap Wizard Witch Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Wizard Rocket Zap Mega Knight
Wizard Electro Giant Zap Rocket Witch
Wizard Witch
Zap Wizard
Zap Wizard
Rocket
Rocket Zap Wizard
Zap Wizard Rocket
Rocket
Rocket
Zap
Rocket Zap Wizard Witch
Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Zap Wizard Mega Knight
Rocket Zap Wizard Witch Electro Giant Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket Zap
Zap Electro Giant Wizard Witch Mega Knight
Witch
Zap Wizard Witch
Zap Wizard Witch Mega Knight
Rocket Zap
Zap Wizard Witch Electro Giant
Zap Rocket Wizard Witch Electro Giant
Zap Wizard Rocket Mega Knight
Zap Rocket
Mega Knight
Rocket Wizard
Zap Rocket Witch
Rocket Zap Wizard Witch
Wizard Rocket Mega Knight
Zap Wizard
Rocket Zap Electro Giant
Mega Knight
Zap Electro Giant Rocket Witch
Zap Rocket Witch
Zap Rocket Witch Electro Giant Mega Knight
Wizard Rocket Mega Knight

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