My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Miner
Giant Snowball
Skeleton Army Baby Dragon Balloon Miner Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army Ice Wizard Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Baby Dragon Balloon Miner Ice Wizard Lumberjack
Fireball
Wizard Skeleton Army Baby Dragon Balloon Ice Wizard Lumberjack
Poison
Wizard Skeleton Army Balloon Ice Wizard
Lightning
Wizard Baby Dragon Balloon Ice Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Miner Ice Wizard Baby Dragon Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Miner Ice Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Miner Baby Dragon Ice Wizard Lumberjack
Wizard
Balloon Miner Lumberjack
Skeleton Army
Baby Dragon
Zap Balloon Miner Ice Wizard Lumberjack
Balloon
Zap Miner Lumberjack Wizard Baby Dragon Ice Wizard
Miner
Zap Balloon Wizard Baby Dragon Lumberjack
Ice Wizard
Zap Baby Dragon Balloon Lumberjack
Lumberjack
Balloon Zap Wizard Baby Dragon Miner Ice Wizard

Defense Synergies 1 12

Zap
Skeleton Army Baby Dragon Miner Ice Wizard Lumberjack
Wizard
Skeleton Army Ice Wizard Lumberjack
Skeleton Army
Zap Wizard Ice Wizard Lumberjack
Baby Dragon
Ice Wizard Zap Lumberjack
Balloon
Miner
Zap
Ice Wizard
Baby Dragon Zap Wizard Skeleton Army Lumberjack
Lumberjack
Zap Wizard Skeleton Army Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Skeleton Army Lumberjack Zap Ice Wizard
Skeleton Army Lumberjack Ice Wizard
Skeleton Army Lumberjack Ice Wizard
Skeleton Army Lumberjack
Skeleton Army Zap Baby Dragon Ice Wizard Lumberjack
Zap Wizard Baby Dragon Ice Wizard
Zap Baby Dragon
Skeleton Army Ice Wizard Lumberjack
Skeleton Army Miner Ice Wizard Lumberjack
Skeleton Army Ice Wizard Zap Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon Ice Wizard
Skeleton Army Lumberjack Zap Wizard Ice Wizard
Wizard Skeleton Army Zap Baby Dragon Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Wizard Skeleton Army Lumberjack
Zap Wizard Skeleton Army Baby Dragon Ice Wizard Lumberjack
Zap Wizard Baby Dragon Ice Wizard Lumberjack
Lumberjack
Wizard Skeleton Army Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Wizard Baby Dragon Miner Lumberjack
Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack
Wizard Zap Baby Dragon Ice Wizard
Skeleton Army Ice Wizard Lumberjack
Skeleton Army Lumberjack
Zap Skeleton Army Baby Dragon
Skeleton Army
Lumberjack
Skeleton Army Zap
Skeleton Army Wizard Lumberjack
Wizard Skeleton Army Baby Dragon
Skeleton Army Zap Baby Dragon Lumberjack
Zap Wizard Baby Dragon Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Miner Ice Wizard
Baby Dragon Miner
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon Ice Wizard
Wizard Baby Dragon
Zap Wizard Baby Dragon Ice Wizard
Miner Zap Wizard
Lumberjack
Miner Zap Wizard
Zap Wizard Baby Dragon
Baby Dragon Miner
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Miner
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon Ice Wizard
Miner Zap Wizard Baby Dragon Ice Wizard
Zap Wizard Baby Dragon Miner
Miner Zap Baby Dragon
Zap Wizard Baby Dragon Ice Wizard
Zap Wizard
Zap Wizard Miner
Zap
Wizard
Zap Skeleton Army
Zap Wizard Baby Dragon Ice Wizard
Miner Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon
Zap
Zap Baby Dragon
Zap
Zap Baby Dragon Miner
Wizard

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