My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Wizard Baby Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Baby Dragon Lumberjack
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Battle Ram Wizard Lumberjack
The Log
Firecracker Battle Ram Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Wizard Baby Dragon P.E.K.K.A Lumberjack
Fireball
Firecracker Battle Ram Wizard Baby Dragon Lumberjack
Poison
Firecracker Wizard
Lightning
Battle Ram Wizard Baby Dragon Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Battle Ram Baby Dragon Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Tornado Battle Ram

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Tornado P.E.K.K.A Baby Dragon Lumberjack
Firecracker
Zap Battle Ram Tornado Baby Dragon P.E.K.K.A Lumberjack
Battle Ram
Zap Firecracker Tornado Baby Dragon P.E.K.K.A Lumberjack
Wizard
Tornado P.E.K.K.A Lumberjack
Tornado
Zap Wizard Baby Dragon P.E.K.K.A Firecracker Battle Ram
Baby Dragon
Tornado Zap Firecracker Battle Ram P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Tornado Firecracker Battle Ram Wizard Baby Dragon Lumberjack
Lumberjack
Zap Firecracker Battle Ram Wizard Baby Dragon P.E.K.K.A

Defense Synergies 2 14

Zap
Firecracker Tornado Baby Dragon P.E.K.K.A Lumberjack
Firecracker
Zap Tornado Baby Dragon P.E.K.K.A Lumberjack
Battle Ram
Wizard
Tornado P.E.K.K.A Lumberjack
Tornado
Wizard P.E.K.K.A Zap Firecracker Baby Dragon
Baby Dragon
Zap Firecracker Tornado P.E.K.K.A Lumberjack
P.E.K.K.A
Tornado Zap Firecracker Wizard Baby Dragon
Lumberjack
Zap Firecracker Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Baby Dragon
P.E.K.K.A Lumberjack Zap Firecracker
Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Firecracker
Firecracker Tornado P.E.K.K.A Lumberjack
Tornado Zap Firecracker Baby Dragon Lumberjack
Tornado Zap Firecracker Wizard Baby Dragon
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Tornado Lumberjack
Tornado Firecracker Lumberjack
Zap Firecracker Wizard Tornado Baby Dragon Lumberjack
Zap Firecracker Wizard Tornado Baby Dragon
P.E.K.K.A Lumberjack Zap Wizard
Wizard Zap Firecracker Tornado Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Zap P.E.K.K.A Lumberjack
Wizard Firecracker Tornado P.E.K.K.A Lumberjack
Zap Firecracker Wizard Tornado Baby Dragon Lumberjack
Zap Wizard Tornado Baby Dragon Firecracker Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Firecracker Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Firecracker Wizard Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Lumberjack
Firecracker Wizard Zap Tornado Baby Dragon
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Firecracker Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Tornado
P.E.K.K.A Wizard Lumberjack
Wizard Firecracker Baby Dragon
Zap Firecracker Tornado Baby Dragon P.E.K.K.A Lumberjack
Zap Firecracker Wizard Baby Dragon P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Zap Tornado Baby Dragon
Baby Dragon
Firecracker
Wizard Zap Firecracker Baby Dragon
Firecracker Wizard Zap Tornado Baby Dragon
Firecracker Wizard Tornado Baby Dragon
Zap Firecracker Wizard Tornado Baby Dragon
Zap Firecracker Wizard Tornado
Tornado Lumberjack
Firecracker Zap Wizard Tornado
Zap Firecracker Wizard Tornado Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Tornado
Zap Firecracker Wizard Baby Dragon
Zap Firecracker Wizard Tornado Baby Dragon
Baby Dragon
Wizard Tornado
Tornado
Zap Baby Dragon
Zap Firecracker Tornado Wizard Baby Dragon
Firecracker Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Firecracker Tornado Baby Dragon
Zap Firecracker Wizard Tornado Baby Dragon
Zap Firecracker Wizard
Zap Wizard
Zap Firecracker
P.E.K.K.A
Firecracker Wizard
Zap
Zap Firecracker Wizard Tornado Baby Dragon
Firecracker Wizard Baby Dragon Lumberjack
Zap Firecracker Wizard Baby Dragon
Zap Tornado
Firecracker P.E.K.K.A
Zap Firecracker Tornado Baby Dragon
Firecracker Zap Tornado
Zap Firecracker Tornado Baby Dragon
P.E.K.K.A
Firecracker Wizard

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