My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Witch Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Witch Electro Giant Electro Wizard Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zappies Witch
Zap
Zappies Witch Sparky
Barbarian Barrel
Zappies Wizard Witch Electro Wizard Sparky
The Log
Zappies Witch Sparky
Earthquake
Zappies Witch
Arrows
Zappies Witch
Royal Delivery
Zappies Wizard Witch Electro Wizard Sparky
Fireball
Zappies Wizard Witch Electro Wizard Sparky
Poison
Zappies Wizard Witch Electro Wizard Sparky
Lightning
Wizard Witch Electro Wizard Sparky Archer Queen
Rocket
Wizard Witch Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Zappies Electro Wizard Wizard Witch Archer Queen Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Zappies Electro Wizard Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Zappies Witch
Zappies
Zap
Wizard
Sparky
Witch
Zap
Electro Giant
Sparky Archer Queen
Electro Wizard
Zap Sparky
Sparky
Zap Wizard Electro Giant Electro Wizard Archer Queen
Archer Queen
Electro Giant Sparky

Defense Synergies 1 8

Zap
Electro Wizard Zappies Witch Sparky Archer Queen
Zappies
Zap Electro Giant Electro Wizard
Wizard
Electro Wizard
Witch
Zap Electro Wizard
Electro Giant
Zappies
Electro Wizard
Zap Zappies Wizard Witch
Sparky
Zap
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Wizard Electro Wizard Sparky
Sparky Zap Zappies Witch Electro Wizard
Witch Sparky Zappies Electro Wizard
Witch Sparky Zappies Electro Wizard
Sparky
Zap Zappies Electro Wizard
Electro Wizard Zap Zappies Wizard Witch
Zap Electro Giant Electro Wizard Sparky
Zappies Witch Sparky Archer Queen
Zappies Electro Wizard Sparky
Witch Electro Wizard Zap Zappies Wizard Electro Giant
Zap Zappies Wizard Witch Electro Wizard
Sparky Zap Zappies Wizard Witch Electro Wizard
Wizard Sparky Zap Zappies Witch Electro Wizard
Sparky Zappies Electro Wizard
Zap Zappies Electro Giant Electro Wizard Sparky
Wizard Sparky Zappies Witch Electro Wizard
Zap Zappies Wizard Witch Electro Wizard
Zap Wizard Witch Zappies Electro Wizard
Sparky Zappies Electro Wizard
Wizard Zappies Witch Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies Witch Electro Giant Electro Wizard Sparky
Electro Wizard Zap Wizard
Zappies Zap Witch Electro Wizard Sparky
Zap Zappies Electro Wizard Sparky
Zappies Witch Sparky
Wizard Electro Giant Zap Zappies Witch Electro Wizard
Sparky Zappies Witch Electro Wizard
Zappies Sparky
Zap Electro Wizard Zappies Witch Sparky
Witch Zappies Sparky
Zappies Witch Sparky
Zap Electro Giant Electro Wizard Archer Queen
Zappies Wizard Witch Sparky
Wizard Zappies Witch Electro Giant Sparky
Zappies Witch Electro Giant Electro Wizard Sparky Zap Archer Queen
Zap Zappies Wizard Witch Electro Giant Electro Wizard Sparky Archer Queen
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Electro Wizard
Sparky
Sparky
Wizard Zap Sparky
Wizard Electro Giant Zap Witch
Wizard Witch Sparky
Zap Wizard
Zap Wizard
Electro Wizard Sparky
Zap Wizard Electro Wizard Sparky
Zap Wizard Archer Queen
Sparky
Zap Sparky
Zap Wizard Witch Sparky
Wizard Sparky
Sparky
Sparky
Zap Wizard Electro Wizard Sparky
Zap Wizard Witch Electro Giant
Sparky
Wizard
Sparky
Zap
Zap Electro Giant Wizard Witch Sparky
Witch
Zap Wizard Witch Electro Wizard Sparky
Zap Wizard Witch Sparky
Zap Sparky
Zap Wizard Witch Electro Giant Electro Wizard Sparky
Zap Electro Wizard Zappies Wizard Witch Electro Giant
Sparky
Zap Wizard Sparky
Zap Zappies Electro Wizard Sparky
Sparky
Wizard Sparky
Zap Electro Wizard Zappies Witch
Zap Zappies Wizard Witch Electro Wizard Archer Queen
Wizard Electro Wizard Sparky
Zap Wizard
Zap Electro Giant Sparky Archer Queen
Sparky Archer Queen
Zap Electro Giant Zappies Witch Electro Wizard Sparky Archer Queen
Zap Zappies Witch Electro Wizard Archer Queen
Zap Witch Electro Giant Electro Wizard Sparky Archer Queen
Sparky
Wizard Sparky

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