My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Dart Goblin Hog Rider Skeleton Army Witch
Zap
Dart Goblin Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Dart Goblin Skeleton Army Witch
The Log
Elite Barbarians Dart Goblin Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch
Royal Delivery
Elite Barbarians Dart Goblin Hog Rider Skeleton Army Witch
Fireball
Elite Barbarians Dart Goblin Hog Rider Skeleton Army Witch
Poison
Dart Goblin Skeleton Army Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Skeleton Army Fireball Hog Rider Witch Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Skeleton Army Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Dart Goblin Witch
Elite Barbarians
Zap Dart Goblin Fireball Hog Rider
Dart Goblin
Zap Elite Barbarians Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Zap Fireball Elite Barbarians Dart Goblin Witch
Skeleton Army
Witch
Zap Hog Rider
Electro Giant

Defense Synergies 1 6

Zap
Fireball Elite Barbarians Dart Goblin Skeleton Army Witch
Elite Barbarians
Zap Dart Goblin
Dart Goblin
Zap Elite Barbarians Skeleton Army
Fireball
Zap
Hog Rider
Skeleton Army
Zap Dart Goblin
Witch
Zap
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball
Elite Barbarians Skeleton Army Zap Dart Goblin Witch
Skeleton Army Witch Elite Barbarians Dart Goblin
Elite Barbarians Skeleton Army Witch Dart Goblin
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Zap Dart Goblin
Dart Goblin Zap Fireball Witch
Zap Dart Goblin Fireball Electro Giant
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Dart Goblin
Dart Goblin Skeleton Army Witch Zap Fireball Electro Giant
Zap Dart Goblin Fireball Witch
Skeleton Army Zap Elite Barbarians Fireball Witch
Fireball Skeleton Army Zap Dart Goblin Witch
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians Fireball Electro Giant
Elite Barbarians Fireball Skeleton Army Witch
Fireball Zap Elite Barbarians Dart Goblin Skeleton Army Witch
Zap Witch Dart Goblin Fireball
Elite Barbarians Dart Goblin
Skeleton Army Elite Barbarians Dart Goblin Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball Witch Electro Giant
Fireball Zap Elite Barbarians
Skeleton Army Zap Elite Barbarians Witch
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Witch
Fireball Electro Giant Zap Dart Goblin Witch
Skeleton Army Elite Barbarians Dart Goblin Fireball Witch
Elite Barbarians Skeleton Army
Zap Elite Barbarians Fireball Skeleton Army Witch
Witch Dart Goblin Skeleton Army
Elite Barbarians Dart Goblin Witch
Skeleton Army Zap Elite Barbarians Fireball Electro Giant
Elite Barbarians Skeleton Army Fireball Witch
Dart Goblin Fireball Skeleton Army Witch Electro Giant
Elite Barbarians Skeleton Army Witch Electro Giant Zap Dart Goblin Fireball
Zap Elite Barbarians Dart Goblin Fireball Witch Electro Giant
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Zap Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Zap
Fireball Electro Giant Zap Dart Goblin Witch
Dart Goblin Witch
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Elite Barbarians Fireball
Zap Dart Goblin Fireball
Fireball Zap Dart Goblin
Elite Barbarians Dart Goblin Fireball
Dart Goblin Fireball
Zap Elite Barbarians Dart Goblin Fireball
Zap Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Witch Electro Giant
Fireball
Fireball
Zap Fireball
Zap Electro Giant Fireball Witch
Witch
Fireball Zap Dart Goblin Witch
Fireball Zap Witch
Fireball Zap Dart Goblin
Elite Barbarians Zap Dart Goblin Fireball Witch Electro Giant
Zap Dart Goblin Fireball Witch Electro Giant
Elite Barbarians Fireball
Zap Dart Goblin Fireball
Zap Fireball
Fireball
Zap Dart Goblin Fireball Skeleton Army Witch
Fireball Zap Dart Goblin Witch
Fireball
Fireball Dart Goblin
Zap Dart Goblin Fireball
Zap Fireball Electro Giant
Elite Barbarians Dart Goblin
Zap Electro Giant Elite Barbarians Dart Goblin Fireball Witch
Zap Dart Goblin Fireball Witch
Zap Dart Goblin Fireball Witch Electro Giant
Fireball Dart Goblin

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