My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards
Giant Snowball
Dart Goblin Hog Rider Guards Witch
Zap
Dart Goblin Guards Witch
Barbarian Barrel
Elite Barbarians Dart Goblin Wizard Guards Witch Electro Wizard
The Log
Elite Barbarians Dart Goblin Hog Rider Guards Witch
Earthquake
Hog Rider Guards Witch
Arrows
Dart Goblin Guards Witch
Royal Delivery
Elite Barbarians Dart Goblin Hog Rider Wizard Guards Witch Electro Wizard
Fireball
Elite Barbarians Dart Goblin Hog Rider Wizard Witch Electro Wizard
Poison
Dart Goblin Wizard Guards Witch Electro Wizard
Lightning
Elite Barbarians Wizard Witch Electro Wizard
Rocket
Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Guards Hog Rider Electro Wizard Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Guards Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Dart Goblin Guards Witch
Elite Barbarians
Zap Dart Goblin Hog Rider Wizard
Dart Goblin
Zap Elite Barbarians Hog Rider
Hog Rider
Zap Elite Barbarians Dart Goblin Wizard Guards Witch Electro Wizard
Wizard
Elite Barbarians Hog Rider
Guards
Zap Hog Rider
Witch
Zap Hog Rider
Electro Wizard
Zap Hog Rider

Defense Synergies 1 13

Zap
Electro Wizard Elite Barbarians Dart Goblin Guards Witch
Elite Barbarians
Zap Dart Goblin Wizard
Dart Goblin
Zap Elite Barbarians Guards Electro Wizard
Hog Rider
Wizard
Elite Barbarians Guards Electro Wizard
Guards
Zap Dart Goblin Wizard Witch Electro Wizard
Witch
Zap Guards Electro Wizard
Electro Wizard
Zap Dart Goblin Wizard Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard Electro Wizard
Elite Barbarians Zap Dart Goblin Witch Electro Wizard
Witch Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Witch Dart Goblin Guards Electro Wizard
Elite Barbarians
Zap Dart Goblin Guards Electro Wizard
Dart Goblin Electro Wizard Zap Wizard Witch
Zap Dart Goblin Electro Wizard
Witch Elite Barbarians
Elite Barbarians Guards Dart Goblin Electro Wizard
Dart Goblin Guards Witch Electro Wizard Zap Wizard
Zap Dart Goblin Wizard Witch Electro Wizard
Zap Elite Barbarians Wizard Guards Witch Electro Wizard
Wizard Zap Dart Goblin Guards Witch Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Wizard Elite Barbarians Witch Electro Wizard
Zap Elite Barbarians Dart Goblin Wizard Guards Witch Electro Wizard
Zap Wizard Witch Dart Goblin Guards Electro Wizard
Elite Barbarians Dart Goblin Electro Wizard
Wizard Elite Barbarians Dart Goblin Guards Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard
Guards Zap Elite Barbarians Witch Electro Wizard
Guards Zap Elite Barbarians Electro Wizard
Elite Barbarians Guards Witch
Wizard Zap Dart Goblin Witch Electro Wizard
Guards Elite Barbarians Dart Goblin Witch Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Witch
Witch Dart Goblin Guards
Elite Barbarians Dart Goblin Guards Witch
Zap Elite Barbarians Guards Electro Wizard
Elite Barbarians Wizard Guards Witch
Wizard Dart Goblin Witch
Elite Barbarians Guards Witch Electro Wizard Zap Dart Goblin
Zap Elite Barbarians Dart Goblin Wizard Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Zap Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin Guards
Wizard Zap
Wizard Zap Dart Goblin Witch
Dart Goblin Wizard Witch
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Elite Barbarians Guards Electro Wizard
Zap Dart Goblin Wizard Electro Wizard
Zap Dart Goblin Wizard
Elite Barbarians Dart Goblin
Dart Goblin
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin Wizard Witch
Dart Goblin Wizard
Zap Dart Goblin Wizard Electro Wizard
Zap Dart Goblin Wizard Witch
Wizard
Zap
Zap Wizard Witch
Witch
Zap Dart Goblin Wizard Witch Electro Wizard
Zap Wizard Witch
Zap Dart Goblin
Elite Barbarians Zap Dart Goblin Wizard Witch Electro Wizard
Zap Electro Wizard Dart Goblin Wizard Guards Witch
Elite Barbarians
Zap Dart Goblin Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Dart Goblin Guards Witch
Zap Dart Goblin Wizard Witch Electro Wizard
Dart Goblin Wizard Electro Wizard
Zap Dart Goblin Wizard
Zap
Elite Barbarians Dart Goblin
Zap Elite Barbarians Dart Goblin Guards Witch Electro Wizard
Zap Dart Goblin Witch Electro Wizard
Zap Dart Goblin Witch Electro Wizard
Dart Goblin Wizard

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