My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Dart Goblin Musketeer Witch
Zap
Firecracker Dart Goblin Witch
Barbarian Barrel
Firecracker Elite Barbarians Dart Goblin Musketeer Witch Electro Wizard
The Log
Firecracker Elite Barbarians Dart Goblin Musketeer Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Dart Goblin Witch
Royal Delivery
Firecracker Elite Barbarians Dart Goblin Musketeer Witch Electro Wizard
Fireball
Firecracker Elite Barbarians Dart Goblin Musketeer Witch Electro Wizard
Poison
Firecracker Dart Goblin Musketeer Witch Electro Wizard
Lightning
Elite Barbarians Musketeer Witch Electro Wizard
Rocket
Elite Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Dart Goblin Musketeer Electro Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Dart Goblin Musketeer

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Electro Wizard Dart Goblin Musketeer Witch Mega Knight
Firecracker
Zap Elite Barbarians Dart Goblin Mega Knight
Elite Barbarians
Zap Firecracker Dart Goblin Mega Knight
Dart Goblin
Zap Firecracker Elite Barbarians Mega Knight
Musketeer
Zap Mega Knight
Witch
Zap Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Dart Goblin Musketeer Witch Electro Wizard

Defense Synergies 2 19

Zap
Electro Wizard Mega Knight Firecracker Elite Barbarians Dart Goblin Musketeer Witch
Firecracker
Zap Dart Goblin Musketeer Electro Wizard Mega Knight
Elite Barbarians
Zap Dart Goblin Mega Knight
Dart Goblin
Zap Firecracker Elite Barbarians Musketeer Electro Wizard Mega Knight
Musketeer
Zap Firecracker Dart Goblin Electro Wizard Mega Knight
Witch
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Firecracker Dart Goblin Musketeer Witch Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Dart Goblin Musketeer Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Musketeer Electro Wizard
Elite Barbarians Zap Firecracker Dart Goblin Musketeer Witch Electro Wizard Mega Knight
Witch Mega Knight Elite Barbarians Dart Goblin Musketeer Electro Wizard
Elite Barbarians Witch Firecracker Dart Goblin Musketeer Electro Wizard Mega Knight
Firecracker Elite Barbarians Mega Knight
Zap Firecracker Dart Goblin Musketeer Electro Wizard Mega Knight
Dart Goblin Musketeer Electro Wizard Zap Firecracker Witch
Zap Dart Goblin Musketeer Electro Wizard Mega Knight
Witch Elite Barbarians Musketeer
Elite Barbarians Firecracker Dart Goblin Musketeer Electro Wizard Mega Knight
Dart Goblin Witch Electro Wizard Zap Firecracker Musketeer Mega Knight
Musketeer Zap Firecracker Dart Goblin Witch Electro Wizard
Mega Knight Zap Elite Barbarians Musketeer Witch Electro Wizard
Mega Knight Zap Firecracker Dart Goblin Witch Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Zap Elite Barbarians Electro Wizard Mega Knight
Mega Knight Firecracker Elite Barbarians Musketeer Witch Electro Wizard
Mega Knight Zap Firecracker Elite Barbarians Dart Goblin Musketeer Witch Electro Wizard
Zap Witch Firecracker Dart Goblin Musketeer Electro Wizard Mega Knight
Elite Barbarians Dart Goblin Musketeer Electro Wizard
Mega Knight Firecracker Elite Barbarians Dart Goblin Musketeer Witch Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Firecracker Elite Barbarians Musketeer Mega Knight
Mega Knight Zap Elite Barbarians Musketeer Witch Electro Wizard
Mega Knight Zap Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Musketeer Witch Mega Knight
Firecracker Zap Dart Goblin Musketeer Witch Electro Wizard
Elite Barbarians Dart Goblin Musketeer Witch Electro Wizard
Mega Knight Elite Barbarians
Zap Electro Wizard Mega Knight Firecracker Elite Barbarians Witch
Witch Dart Goblin Musketeer
Mega Knight Elite Barbarians Dart Goblin Musketeer Witch
Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Witch
Firecracker Dart Goblin Musketeer Witch Mega Knight
Elite Barbarians Witch Electro Wizard Zap Firecracker Dart Goblin Musketeer
Mega Knight Zap Firecracker Elite Barbarians Dart Goblin Musketeer Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Musketeer
Firecracker Zap Dart Goblin Musketeer Electro Wizard
Dart Goblin
Firecracker Dart Goblin Musketeer
Zap Firecracker Mega Knight
Firecracker Zap Dart Goblin Musketeer Witch
Firecracker Dart Goblin Musketeer Witch
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Elite Barbarians Musketeer Electro Wizard
Firecracker Zap Dart Goblin Musketeer Electro Wizard
Zap Firecracker Dart Goblin Musketeer
Firecracker Elite Barbarians Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Zap Firecracker Elite Barbarians Dart Goblin Musketeer
Zap Firecracker Dart Goblin Musketeer Witch
Firecracker Dart Goblin Musketeer Mega Knight
Zap Firecracker Dart Goblin Musketeer Electro Wizard Mega Knight
Zap Firecracker Dart Goblin Witch Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Firecracker Witch Mega Knight
Witch
Firecracker Zap Dart Goblin Musketeer Witch Electro Wizard
Zap Musketeer Witch Mega Knight
Zap Firecracker Dart Goblin Musketeer
Elite Barbarians Zap Firecracker Dart Goblin Musketeer Witch Electro Wizard
Zap Electro Wizard Firecracker Dart Goblin Musketeer Witch
Elite Barbarians
Zap Dart Goblin Musketeer Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Dart Goblin Musketeer Witch
Zap Firecracker Dart Goblin Musketeer Witch Electro Wizard
Firecracker Dart Goblin Musketeer Electro Wizard Mega Knight
Zap Firecracker Dart Goblin Musketeer
Zap
Firecracker Elite Barbarians Dart Goblin Musketeer Mega Knight
Zap Firecracker Elite Barbarians Dart Goblin Musketeer Witch Electro Wizard
Firecracker Zap Dart Goblin Musketeer Witch Electro Wizard
Zap Firecracker Dart Goblin Musketeer Witch Electro Wizard Mega Knight
Firecracker Dart Goblin Mega Knight

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