My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Witch
Zap
Witch Prince
Barbarian Barrel
Elite Barbarians Witch Electro Wizard
The Log
Elite Barbarians Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Witch Prince Electro Wizard
Fireball
Elite Barbarians Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Elite Barbarians Witch Prince Electro Wizard
Rocket
Elite Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Electro Wizard Witch Prince Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Rage Electro Wizard

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Prince Electro Wizard Witch
Elite Barbarians
Zap Rage
Rocket
Mirror
Mirror
Zap Rocket
Rage
Elite Barbarians Witch Prince Electro Wizard
Witch
Rage Zap Prince
Prince
Zap Rage Witch Electro Wizard
Electro Wizard
Zap Rage Prince

Defense Synergies 2 7

Zap
Mirror Electro Wizard Elite Barbarians Witch Prince
Elite Barbarians
Zap
Rocket
Mirror
Zap Electro Wizard
Rage
Witch
Zap Prince Electro Wizard
Prince
Zap Witch Electro Wizard
Electro Wizard
Zap Mirror Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Electro Wizard
Elite Barbarians Zap Witch Prince Electro Wizard
Rocket Witch Prince Elite Barbarians Electro Wizard
Elite Barbarians Witch Prince Electro Wizard
Elite Barbarians Rocket Prince
Zap Electro Wizard
Rocket Electro Wizard Zap Witch
Rocket Zap Electro Wizard
Witch Elite Barbarians Prince
Elite Barbarians Prince Electro Wizard
Witch Electro Wizard Zap
Zap Witch Electro Wizard
Prince Zap Elite Barbarians Rocket Witch Electro Wizard
Rocket Zap Witch Prince Electro Wizard
Elite Barbarians Prince Electro Wizard
Rocket Zap Elite Barbarians Prince Electro Wizard
Elite Barbarians Witch Prince Electro Wizard
Zap Elite Barbarians Witch Prince Electro Wizard
Zap Witch Electro Wizard
Elite Barbarians Prince Electro Wizard
Elite Barbarians Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch Prince Electro Wizard
Electro Wizard Zap Elite Barbarians Rocket Prince
Zap Elite Barbarians Rocket Witch Prince Electro Wizard
Rocket Prince Zap Elite Barbarians Electro Wizard
Elite Barbarians Witch Prince
Rocket Zap Witch Electro Wizard
Rocket Prince Elite Barbarians Witch Electro Wizard
Elite Barbarians Prince
Zap Rocket Electro Wizard Elite Barbarians Witch Prince
Witch
Elite Barbarians Witch Prince
Rocket Zap Elite Barbarians Prince Electro Wizard
Elite Barbarians Rocket Prince Witch
Witch
Elite Barbarians Witch Electro Wizard Zap Rocket Prince
Zap Elite Barbarians Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Electro Wizard
Rocket
Rocket Prince
Rocket Zap
Zap Rocket Witch
Witch
Zap
Zap
Rocket Elite Barbarians Prince Electro Wizard
Rocket Zap Prince Electro Wizard
Zap Rocket
Rocket Elite Barbarians
Rocket
Zap Elite Barbarians Prince
Rocket Zap Witch
Rocket
Rocket
Rocket
Rocket Zap Prince Electro Wizard
Rocket Zap Witch
Rocket Prince
Rocket
Rocket Prince
Rocket Zap
Zap Witch
Witch
Zap Witch Electro Wizard
Zap Witch Prince
Rocket Zap
Elite Barbarians Zap Witch Electro Wizard
Zap Rocket Electro Wizard Witch
Elite Barbarians
Zap Rocket
Zap Rocket Electro Wizard
Prince
Rocket
Zap Electro Wizard Rocket Witch Prince
Rocket Zap Witch Electro Wizard
Rocket Prince Electro Wizard
Zap
Rocket Zap
Elite Barbarians Prince
Zap Elite Barbarians Rocket Witch Electro Wizard
Zap Rocket Witch Electro Wizard
Zap Rocket Witch Prince Electro Wizard
Prince
Rocket

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