My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Princess
Zap
Firecracker Skeleton Army Princess
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Skeleton Army Princess Electro Wizard
The Log
Firecracker Elite Barbarians Skeleton Army Princess
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Princess
Royal Delivery
Firecracker Elite Barbarians Valkyrie Skeleton Army Princess Electro Wizard
Fireball
Firecracker Elite Barbarians Skeleton Army Princess Electro Wizard
Poison
Firecracker Skeleton Army Princess Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Skeleton Army Princess Valkyrie Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Electro Wizard Valkyrie The Log Princess
Firecracker
Zap Elite Barbarians Valkyrie Princess
Elite Barbarians
Zap Valkyrie Firecracker The Log
Valkyrie
Elite Barbarians Zap Firecracker Electro Wizard
Skeleton Army
The Log
Zap Elite Barbarians Princess
Princess
Zap Firecracker The Log
Electro Wizard
Zap Valkyrie

Defense Synergies 4 18

Zap
Electro Wizard Firecracker Elite Barbarians Valkyrie Skeleton Army The Log Princess
Firecracker
Valkyrie The Log Zap Skeleton Army Princess Electro Wizard
Elite Barbarians
Valkyrie Zap The Log
Valkyrie
Firecracker Elite Barbarians Zap The Log Princess Electro Wizard
Skeleton Army
Zap Firecracker The Log Princess Electro Wizard
The Log
Firecracker Zap Elite Barbarians Valkyrie Skeleton Army Princess Electro Wizard
Princess
Zap Firecracker Valkyrie Skeleton Army The Log
Electro Wizard
Zap Firecracker Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie The Log Electro Wizard
Elite Barbarians Skeleton Army Zap Firecracker Valkyrie The Log Electro Wizard
Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Firecracker Valkyrie Electro Wizard
Firecracker Elite Barbarians Valkyrie Skeleton Army The Log Princess
Skeleton Army The Log Zap Firecracker Valkyrie Electro Wizard
Electro Wizard Zap Firecracker Princess
Zap Valkyrie The Log Electro Wizard
Elite Barbarians Skeleton Army Princess
Elite Barbarians Skeleton Army Firecracker Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Zap Firecracker The Log Princess
Zap Firecracker Princess Electro Wizard
Skeleton Army Zap Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Zap Firecracker The Log Princess Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Zap Elite Barbarians The Log Electro Wizard
Firecracker Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Zap Firecracker Elite Barbarians Valkyrie Skeleton Army The Log Electro Wizard
Zap Valkyrie The Log Firecracker Princess Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Skeleton Army Firecracker Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Firecracker Elite Barbarians Valkyrie The Log
Skeleton Army Zap Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie Skeleton Army
Firecracker Zap Princess Electro Wizard
Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Skeleton Army
Zap Electro Wizard Firecracker Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Skeleton Army Valkyrie
Firecracker Valkyrie Skeleton Army Princess
Elite Barbarians Skeleton Army Electro Wizard Zap Firecracker Valkyrie The Log
Valkyrie Zap Firecracker Elite Barbarians The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie The Log
Firecracker Zap The Log Princess Electro Wizard
The Log
Firecracker Valkyrie The Log
Zap Firecracker Valkyrie The Log
Firecracker Zap Princess
Firecracker The Log Princess
The Log Zap Firecracker Princess
The Log Zap Firecracker
Elite Barbarians Electro Wizard
Firecracker Zap Valkyrie The Log Princess Electro Wizard
Zap Firecracker Princess
Firecracker Elite Barbarians The Log Princess
Firecracker Princess
Princess Zap Firecracker Elite Barbarians The Log
Zap Firecracker The Log Princess
Firecracker The Log Princess
Zap Firecracker The Log Princess Electro Wizard
Zap Firecracker Valkyrie The Log Princess
The Log
Princess
The Log
Zap The Log
Zap Firecracker The Log Valkyrie Princess
Firecracker The Log Zap Princess Electro Wizard
Zap The Log Princess
Zap Firecracker The Log
Elite Barbarians Zap Firecracker Princess Electro Wizard
Zap Electro Wizard Firecracker
Elite Barbarians
Zap The Log
Zap Firecracker Princess Electro Wizard
Firecracker The Log Princess
Zap Electro Wizard Skeleton Army Princess
Zap Firecracker Princess Electro Wizard
The Log
Firecracker Valkyrie Princess Electro Wizard
The Log Zap Firecracker Princess
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians The Log Princess Electro Wizard
Firecracker Zap Princess Electro Wizard
Zap Firecracker The Log Princess Electro Wizard

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