My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Balloon Princess Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Sparky
Giant Snowball
Zappies Guards Balloon Princess Lumberjack
Zap
Zappies Guards Balloon Princess Sparky
Barbarian Barrel
Zappies Guards Princess Lumberjack Sparky
The Log
Zappies Guards Princess Lumberjack Sparky
Earthquake
Zappies Guards
Arrows
Zappies Guards Princess
Royal Delivery
Zappies Guards Balloon Princess Lumberjack Sparky
Fireball
Zappies Balloon Princess Lumberjack Sparky
Poison
Zappies Guards Balloon Princess Sparky
Lightning
Balloon Lumberjack Sparky
Rocket
Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Princess Zappies Freeze Lumberjack Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Princess Zappies

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Balloon Lumberjack
Guards
The Log Lumberjack
Freeze
Balloon
Balloon
Freeze Lumberjack Zappies The Log Princess Sparky
The Log
Guards Balloon Princess Lumberjack Sparky
Princess
Balloon The Log Sparky
Lumberjack
Balloon Zappies Guards The Log Sparky
Sparky
Balloon The Log Princess Lumberjack

Defense Synergies 0 12

Zappies
Guards The Log Lumberjack
Guards
Zappies The Log Princess Lumberjack Sparky
Freeze
Lumberjack Sparky
Balloon
The Log
Zappies Guards Princess Lumberjack Sparky
Princess
Guards The Log
Lumberjack
Zappies Guards Freeze The Log
Sparky
Guards Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies The Log Sparky
Lumberjack Sparky Zappies The Log
Lumberjack Sparky Zappies Freeze
Lumberjack Sparky Zappies Guards
The Log Princess Lumberjack Sparky
Freeze The Log Zappies Guards Lumberjack
Zappies Freeze Princess
The Log Sparky
Zappies Sparky Princess Lumberjack
Guards Zappies Lumberjack Sparky
Guards Zappies Freeze The Log Princess Lumberjack
Zappies Princess
Lumberjack Sparky Zappies Guards Freeze The Log
Sparky Zappies Guards Freeze The Log Princess Lumberjack
Sparky Zappies Lumberjack
Zappies Freeze The Log Lumberjack Sparky
Sparky Zappies Lumberjack
Zappies Guards The Log Lumberjack
Freeze The Log Zappies Guards Princess Lumberjack
Sparky Zappies Lumberjack
Zappies Guards The Log Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zappies Sparky
The Log Lumberjack
Zappies Guards Lumberjack The Log Sparky
Guards Lumberjack Zappies The Log Sparky
Zappies Guards Lumberjack Sparky
Zappies Freeze Princess
Guards Sparky Zappies Lumberjack
Zappies Lumberjack Sparky
Freeze Zappies The Log Sparky
Zappies Guards Sparky
Zappies Guards Lumberjack Sparky
Guards The Log
Zappies Guards Lumberjack Sparky
Zappies Princess Sparky
Zappies Guards Sparky Freeze The Log Lumberjack
Zappies Freeze The Log Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards Freeze The Log Sparky
The Log Princess
The Log Sparky
Guards Freeze The Log Sparky
The Log Sparky
Freeze Princess
The Log Princess Sparky
The Log Freeze Princess
The Log
Guards Lumberjack Sparky
The Log Princess Sparky
Princess
The Log Princess Sparky
Freeze Princess
Princess The Log Sparky
The Log Princess Sparky
The Log Princess Sparky
Freeze Sparky
Sparky
The Log Princess Sparky
The Log Princess
The Log Sparky
Princess
The Log Sparky
The Log
Freeze The Log Princess Sparky
The Log Princess Sparky
The Log Princess Sparky
The Log Sparky
Princess Sparky
Zappies Guards Freeze
Sparky
The Log Sparky
Zappies Freeze Princess Sparky
Sparky
The Log Princess Sparky
Zappies Guards Freeze Princess
Zappies Princess
Freeze
The Log
Princess Lumberjack Sparky
The Log Princess
Sparky
Sparky
Zappies Guards Freeze The Log Princess Sparky
Zappies Princess
Freeze The Log Princess Sparky
Sparky
Sparky

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